RadicalRic

  • 7 years ago
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    Finally we get a Smash Bros. with decent online play! It took us far too long! This game is an amazingly fun time waster you can take on either seriously or casually and you won't feel unwelcome. I gotta say the new gamemodes are... Alright. But yes I do miss the beat 'em up adventure mode. It would be a nice extra addition to the core game. But classic mode is true to its name, pure arcade bliss. Overall the best thing about Smash 4 is in its presentation. Everything is vibrant, designed specifically to hype you up and feel excited and it works best when played with friends. Even the opening theme gives the feel of entering into a colosseum, ready for battle. The bad things about the game are indeed hard to fix because they are intrinsic of the genre. It's repetitive and gets tiresome quickly if you're playing on your own, something that the adventure mode was nice for. But still, good game, excellent with friends, a package of fun designed for short bursts.
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  • RadicalRic wrote his opinion about The Witcher III: Wild Hunt
    7 years ago
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    The Witcher 3 is a very impressive, large and grandiose videogame that managed to support it's own weight and successfully charmed people by being genuine and extravagant. If you're new to the Witcher series, most likely you'll have the feeling that this game is a "edgy" and gritty dark fantasy game and you could either feel repulsed or interested by that, but you'll sure be humbled once you get 3-4 hours in. There's simply too much vibrancy and color in a world that presents itself as dark, too many things to feel attached to, and too many chuckles to have. My only complaints seem to be minimal, but they do get on my nerves sometimes. The controls aren't the best, or maybe I'm just so clumsy I can hardly do anything without hurting and bumping into innocents by accident. And the font they chose is so small I can hardly read it from my couch (I'm still playing on a PC, just hooked to a TV). But it's an improvement over Witcher 2's font, designed for ants. You'll think that this is just nitpicking, but it'll get on your nerves too, just don't let those tiny bad things get in the way of a great game.
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  • RadicalRic wrote his opinion about Fallout 4
    7 years ago
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    There's hardly any wow factor in this game.
    If you close your eyes and try to imagine any generic post-apocalyptic setting, everything of the concepts you imagined in the first 4 seconds is basically all that Fallout 4 offers. Sure, there's 50s music and fedoras, but that's pretty much it for a twist.

    But why is this a problem? It's simply because Fallout 4 doesn't feel like a upgrade to New Vegas in many aspects, specially when the series are known to be all about bizarre crazyness, and the predecessor to this particular game got as crazy as a war between cowboys and the roman empire in post-apocalyptic Las Vegas. Well, there's none of that interesting uniqueness here, just exploring a wasteland and make your own living out of scrap metal and rubber tires. Yes, sure, there's a story somewhere in between, but it really hardly made me feel involved.

    Shooting at things is still fun, regardless.
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  • RadicalRic wrote his opinion about Warcraft III: Reign of Chaos
    7 years ago
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    2002 was the latter part of the golden age of the RTS genre, and Warcraft III delivered something so massive in that it could be the only videogame in your library at that time and you could have nearly endless entertainment, provided by the large campaign, the game's own gameplay, and even further beyond with an excellent map editor.

    The game had something to hook almost every type of person. It was smaller issues, mostly relevant exclusively to high-end competitive play, that kept Warcraft III away from replacing Starcraft on them. Yet it still delivers in every other angle. Blizzard never planned this game to have a clear ending, and some are still playing it.
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  • RadicalRic wrote his opinion about Minecraft
    7 years ago
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    It doesn't feel finished, nor polished. Not even after six years. There's hardly any conveyance for the player to grasp a sense of progression and it takes less than 2 hours to achieve most relevant things in the game save perhaps the boss battles that hardly even matter anyway. And sure, building is fun, but not as fun as it should be when the game doesn't test the worth of your building skills. In fact, the only value your builds have is purely subjective and set by the players, because the game doesn't reinforce it's own qualities. If voxel based builders are tools to create art, then Minecraft is equivalent to Microsoft Paint, and we're in a long road to reach something on the level of Adobe Photoshop.

    Alternatives: Dragon Quest Builders, Terraria, Starbound.
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  • 7 years ago
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    Despite the gorgeous visuals, nice character design and polished gameplay, you can feel the lack of Yasumi Matsuno's genius. Still, this game delivers exactly what it promised. It's a charming time-waster and it's fun to experiment with the gameplay system, trying all the jobs and mastering your characters. True to it's name, it feels like a grimoire of stories of common folk that lived in Ivalice. Each quest text and notice has a simple but well-written short tale. Just don't expect anything deep or memorable out of here. You could try the original Final Fantasy Tactics for that.
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  • 7 years ago
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