• 7 years ago
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    Have had an afternoon with Andromeda now. About 3 hours in so far and thought I would just offer some general thoughts so far, since Andromeda has proven to be quite divisive. (No spoilers but obviously don't read if you want to go in blind)

    First since its been such a hotly discussed topic, the facial animations, yes a lot of them aren't very good. Obviously Andromeda has taken a beating in this regard and I have defended the game saying, if some wonky facial animations are they worst part of the game I'm ok, and I stand by that however some of the character models and facial animations are frankly unacceptable. The weird part of the character model/facial animation issue is it's so inconsistent. Some characters like Foster Addison (female character, used in most of the negative screenshots) are quite bad but others like squad member Liam Costa are completely normal (not incredible, cutting edge but certainly acceptable) that's the weirdest part the inconsistency and the swings for good to bad. Also like many have said the problems are almost exclusively with human characters.

    Another highly scrutinized aspect of Andromeda is it's performance. I have had no real problems so far. One case of slight pop-in when loading a save after dying, two cases of the weird elbow walk shown in so many gifs, and one case of an enemy sliding across the ground without his feet moving for a few feet. Nothing unacceptable or game breaking so far but I am only a few hours in so it's possible I see some performance gremlins as I keep playing.

    Now the combat, again I'm early so I by no means have a full arsenal at my disposal but I don't quite see what the fuss was about I neither think it's "so incredible" or "clunky garbage" or any other type of super positive or super negative hyperbolic statement that so many have been throwing around. It's fine, still feels kinda Mass Effect-y but obviously with the jet pack it has more movement and verticality. I don't think it strays to far positively or negatively from any other third person shooter I've played, maybe as I get further my opinion will lean more one way but so far it's good.

    So far I like the story and the concept of the game and being a "pathfinder" I think there is a lot of potential and I'm certainly excited to see where it goes. The new cast of characters certainly had their work cut out for them (most of the crew from ME 1-3 are very high on my fav game characters list, and I know I'm not alone) but I like what I've seen so far. Cora and Liam the two squad mates you start with both seem cool and likeable so far. Drack and Peebee have both just recently been introduced but both had really cool introductions and I'm just really excited so far to get to know this new crew.

    The only thing I'm unsure about so far is Ryder, Scott in my case, and again for about the fourth time I'm really early but he just doesn't seem that interesting and he isn't exactly in the group of characters with good animations. Maybe I'm looking back with rose tinted glasses on my first few hours with Shepard but I think Ryder has a ways to go to even get close to filling the shoes of one of the greatest game protagonists ever.

    My very, very initial thoughts on the game are fairly positive and I'm really excited to keep divine in as the week goes on.
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    • Silent Gamer
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      Silent Gamer
      Editing … Updates! :P
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    • Rich .
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      Rich .
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    • Rich .
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      Rich .
      Editing … I've got no strong opinions about the gameplay but I've watched a fair few of the cut scenes online now and the story/characters/writing all seem mediocre. It looks worse than ME3 so I think I'll give it a miss.
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    • Ed Kick
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      Ed Kick
      Editing … In my opinion the characters (like most Bioware games) are the strong point of the game. I legitimately like every crew member so far. I think it's a fantastic cast of characters. I've heard some complaints about the writing or voice acting and while it's not perfect and not quite as good as 1-3 I think most issues that people are picking out as writing/voice acting are actually caused by the facial animations/models not matching the intended emotion or tone causing the voice acting or writing to come across as off.
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