• 10 years ago
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    Wait, what's this? A reasonably written, and well backed-up article about the XIII games? Someone who actually looks at the games for their own merits? Someone who isn't blindly hating a game for no real reason, just to be cool and follow the popular crowd? WHAT MAGIC IS THIS?! :O

    But seriously though, I agree with many things said in this article. Very good read, don't agree with everything but it's nice to see someone who isn't hating on XIII for once. The game had serious flaws, and it doesn't compare to the classics, but that doesn't really mean it's a bad game.
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    • Filly Vanilli
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      Filly Vanilli
      Editing … That's why I don't get all the whining that FFXIII "isn't Final Fantasy." The series is always re-inventing itself. My understanding is there is no single, definitive "Final Fantasy" experience. I haven't played them but my bf likes them enough, and just from watching him play, I really enjoy Lightning as a character.
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    • Ulty
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      Ulty
      Editing … Even though my hatred for FFX is bigger than the internet itself, the game has elements that are common and belong in the series. Just like XIII. Calling it "not a Final Fantasy" is such a vague and a cop-out argument. I can understand why people dislike the games though, they are indeed a dissapointment specially after XII which was great.
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    • Filly Vanilli
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      Filly Vanilli
      Editing … Come to think of it, the only difference between then and now I can see is that the FFXIII series seems to take itself more seriously, despite its silly moments like Chocolina and other off-beat characters. I think that just has to do with the differences in technologies though, because story-driven games as a whole tend to be more "serious" now.
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    • Ulty
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      Ulty
      Editing … Well, for a long time fan of FF like myself there are indeed many differences in terms of tone and progression. I don't think the story takes itself more serious than say VII, VIII or X, the one true and most significant difference is how they chose to tell the story (without an audience proxy, or much exposition). They went for a more "lore-style" type of story, kind of like Demon's and Dark Souls where you could read descriptions about certain things to learn more about the world. The problem is that the game tried to mix that with cutscenes that were more focused on character development, and the storytelling lost focus. Demon's and Dark Souls' lore-style story worked because the game focused on that kind of storytelling thoughout the whole game, with no cutscenes or character interactions. It felt like they were cramming both kinds of storytelling in the game, without realizing that both at the same time can go pretty bad.
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    • Aramonde
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      Aramonde
      Editing … Also it wouldn't be as bad if they didn't make two more games in the 13 universe when most people hated it.
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    • Filly Vanilli
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      Filly Vanilli
      Editing … "Most people" seems like a stretch, I believe they sold well and the article points out they were overall critically well-received
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    • Ulty
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      Ulty
      Editing … Yeah, the sequels didn't help. XIII was pretty conclusive and self-contained, I cannot imagine a continuation from that other than some really contrived ideas...
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