• Gender: Male
  • Nationality: Japanese
  • Birthday: December 10, 1983
  • Registration date: April 29, 2013
  • Last visit: February 21, 2018
  • 2,118 pages ranked
  • 18,665 pages added

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Woodrow ShigeruFlatliners

8 months ago

Why a remake? Can a 2o+-year-old, good movie not stand on its own? Ugh … Hollywood.


Flatliners is an upcoming 2017 American science fiction psychological horror film directed by Niels Arden Oplev and written by Ben Ripley. The film is a sequel to the 1990 film of the same name, and stars Ellen Page, Diego Luna, Nina Dobrev, James Norton,...

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Woodrow Shigeru I think Hollywood should start naming every single movie they throw out from now on "Citizen Kane". I mean, it was very popular. That conclusion should be fairly self-evident.

8 months ago

Gries He It has Ellen page in it, so this movie is going to be full of emotions. All of them

8 months ago

Husky Wing or she'll say "this script is fucking stupid" and read it heartlessly like in Into the Forest :^)

8 months ago

Woodrow ShigeruPiggy Bank

8 months ago

I like how the only options for subcategories of "Miscellaneous Products" are "Explosives" and "Firearms".

Piggy Bank

Piggy bank (sometimes penny bank or money box) is the traditional name of a coin container normally used by children. The piggy bank is known to collectors as a "still bank" as opposed to the "mechanical banks" popular in the early 20th century. These ite...

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Woodrow Shigeru wrote his opinion about The Witness

9 months ago

The game resets all your progress upon completion!

In a weirdly twisted understanding of the New Game+ concept, all that you keep when starting a new game is your real-life understanding of how the puzzles work. So, make screenshots!

While it may be true that it never really says "New Game+" anywhere, the way the game teases more content via inaccessible areas that you can see but not reach imo kinda implies that this still is a New Game+ of some sort.

That's the thing: technically, you *can* reach those "inaccessible" areas already on your first playthru. The only thing blocking that path are hard puzzles and yet undiscovered secret exploratory ways. – *If only* the game didn't decide to be an asshole and reset everything without warning.

I'm usually against most forms of spoilers but this is something that I feel everyone who wants to reach the end should know. Because having to redo a hard puzzle; a puzzle you already wrapped your head around for hours, if not days; a puzzle that you've already solved before; but this time you have to do it *while being angry* – it's frustrating, it's torture, it's bullshittery deluxe. It is bad design.

Now, as for the actual game: Lovely! Memorable! Wonderful! A contrast that may be hard to believe. Aside from a few elements that simply aren't for me (like the nature of the puzzles during the "Peer Gynt run"), I like the overall design very much – which is, I would consider, a well-crafted combination of abstract puzzle solving and mellow exploration.

And "The Witness" is definitely a gem for explorers. For one, the island has several beautiful vistas (even on the lowest settings) which is one of the reasons to examine every possible corner. But the more time you spend on the island, the more you're going to discover how many things are hidden in plain sight. The secrecy is so dense! "Collectible" audio clips presenting philosophical quotes about science are just one of many treasures that you can find. Personally, even 72+ hours in I was still discovering new things.

The puzzles themselves are easy at first, obviously – but once you leave (what I call) the fort, you gain access to the majority of the island at once. Therefore, you might be overwhelmed by the options and the sudden spike in difficulty as you possibly encounter a few confusing puzzles with foreign new mechanics. Rest assured, however, that for every mechanic there is a respectful, non-textual, no-hand-holding, non-immersion-breaking, learn-while-you-play, in-game tutorial *somewhere* on this island. And that, my friend, is good design.

"The Witness" might not be a game for everyone but enjoyed it immensely.

Score: 9.0 (Fantastic!)

Woodrow Shigeru ranked Danny Sexbang into Favorite Inspirational People

9 months ago

Danny Sexbang

Danny Sexbang (Leigh Daniel Avidan) is the lead singer of both Ninja sex party and starbomb. Ninja Brian (Brian Wecht) is associated with ninja sex party and starbomb, while Egoraptor (Arin Hanson) is associated exclusively with starbomb. Danny also co-ho...

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Woodrow Shigeru rated There is no Internet connectio...

9 months ago

There is no Internet connection game

Google has attempted to inject a little mindless joy into the pain of being disconnected from the internet, concealing an endless runner game into its latest Chrome build starring its error page dinosaur. The game works when you're offline, meaning there...

Score: 7.5 (Good!) - Rank it!

Demi Axersia This doesn't seem as interesting as "April Fools Google Maps Ms. Pac-Man"

9 months ago

Woodrow Shigeru True … but downtimes occur more often than April Fool's Day, so there's more opportunity to play this one.

9 months ago

Woodrow Shigeru ranked Mad Max: Fury Road into Favorite Movies of 2015

10 months ago

Mad Max: Fury Road

Mad Max: Fury Road is a 2015 post-apocalyptic action film directed and produced by George Miller, and written by Miller, Brendan McCarthy and Nico Lathouris.

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Woodrow Shigeru rated Mad Max: Fury Road

10 months ago

Mad Max: Fury Road

Mad Max: Fury Road is a 2015 post-apocalyptic action film directed and produced by George Miller, and written by Miller, Brendan McCarthy and Nico Lathouris.

Score: 8.5 (Great!) - Rank it!

Woodrow Shigeru wrote his opinion about The Blackwell Legacy

11 months ago

"Blackwell Legacy" is a modern point-n-click adventure that really feels like it was kickstarted.

You play an unlikeable misanthrope with next-to-no life of her own, who suddenly on the one hand gains the power of talking to a ghost, but on the other is burdened with the obligation to help other ghosts "move on" -- Ghost Whisperer: The Game. Apart from two minutes of denial, she is totally okay with how events unfold for her. Just like that. I mean, why wouldn't she be? It's not like this burden confronts her daily life as it was before. As I said earlier: she had no life.

… It's all just not that believable, at least not for me.

The voice acting varies greatly, from exceptionally good to amateur-ish performances. If I had to guess why, I'd say some of the VAs were hired professionals while others were next-door neighbors or colleagues. However, apart from the occasional blowing into the microphone (especially on the "th"s) which slightly breaks the immersion, it's overall satisfying.

When the "overall satisfying" voice over and the music constantly compete over "screen time" (… speaker time?), however, it becomes obvious that the volume management is downright poor. Again, the word "amateur" comes to mind. I wish they'd spent more time on the sound mixing.

The game design comes down to a somewhat simplified point-n-clicking mechanic, paired with a Syberia-esque notepad. Instead of verbs there is only RIGHT-CLICK to examine and LEFT-CLICK to interact. You cannot use items on the world: the contextual interaction changes automatically depending on whether or not you possess them or not – which is kinda smart. But also … simplified.

The notebook determines what you can talk about with NPCs. However, unlike in Syberia, you can combine clues to create new clues – which in itself is a great idea but no there's tutorial for this whatsoever. I'm talking about "learning by doing, you didn't even notice this was a tutorial" tutorial. So, even though this is a "good" characteristic, at the same time it's also a "bad" characteristic.

Shortly leaving the game (ALT+TAB and SHIFT+TAB alike) unfortunately breaks the engine, with sound files not playing anymore, until you quit and relaunch —› Save often!

Other than that what else is there to say? It's short. But it's enjoyable. And it comes with a dev commentary.

… I'm sorry for making the game sound so bad. It's not. It could have been better with a week or a month more work, but without this nitpicking, the bottom line is that it's enjoyable. And it's the bottom line that counts. Give it a try.

Score: 6.0 (Not bad!)

Woodrow ShigeruPape Badiane

1 year ago

I'm sorry I wasn't more helpful to you.

Pape Badiane

Pape Badiane (born February 10, 1980) is a French professional basketball player who played 23 times for the men's French national basketball team between 2007 and 2008. He currently plays for Poitiers Basket 86 of the LNB Pro A.

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Woodrow Shigeru rated Matrix Reloaded

1 year ago

Matrix Reloaded

The Matrix Reloaded is a 2003 American-Australian science fiction action film, the first sequel to The Matrix, and the second installment in The Matrix trilogy, written and directed by The Wachowski Brothers. It premiered on May 7, 2003, in Westwood, Los....

Score: 5.5 (Average!) - Rank it!