• 7 years ago
    Saved!
    It's like a Ninja Gaiden game, but with Metal Gear Solid characters and story elements. In other words, it's awesome. The controls take some time to get used to, but everything has a very familiar Ninja Gaiden feel. All with the quirky jokes that Metal Gear fans will love.
    Loading …
    • Sandvich
      Saved!
      Sandvich
      Editing … As a die hard Ninja Gaiden fan, I wholeheartedly disagree that this game feels anything like Ninja Gaiden, other than that you hammer face buttons to swing a sword around.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … Well...It's weird. I do like the game, but the developers don't give very many hints about what to do. Like, that first Metal Gear fight was tough as nails, until I figured out that the final blow "had" to be done in some cheap QTE. Lol. I think I'll lower my rating. I was probably asleep when I wrote that.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … And most of the other reviewers probably (Edit: definitely) noticed this, but the parry system is very messed up. I'm never sure which direction to press, just to block the damned attack. It's a shame that the game is unintuitive, because I still liked all the Metal Gear jokes that Hideo Kojima crammed in the game.
      Loading …
    • Sandvich
      Saved!
      Sandvich
      Editing … I find all of Platinum's games wonky to some degree. Most of the boss fights are my favorite part of the game though I didn't much care for the RAY fight, though I didn't find it terribly confusing. Knowing which direction to press when parrying isn't that big of an issue either, though I'm not a fan of the system. In the Monsoon boss fight where blocking is pretty much required to succeed it felt pretty straightforward because he telegraphs his attacks very clearly. But in most other fights it's hard to get the timing right. The red eye flash is supposed to help with that but if the blocking mechanic wasn't so convoluted then that feature wouldn't even be necessary. I also find the dodge borderline useless, and making it a purchasable move that requires pushing two face buttons simultaneously is absurd. I mean it's good for devs to try new things but that doesn't mean they have to throw all control scheme conventions out the window.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … Platinum did a good job with Bayonetta, though. As much as I hated certain sections, I thought the battle system was solid. I just liked watching time slow down after dodging a move. Or maybe I've just watched far too many anime shows where that same thing happened in a battle. Lol.
      Loading …
    • Sandvich
      Saved!
      Sandvich
      Editing … My problem with Bayonetta was the absolute insane number of combos at your disposal. You'd think that couldn't be a bad thing, but after 20 hours of play I felt like I had only scratched something like 10% of the combat mechanics. Eventually I'd get to the point where my brain just couldn't keep them all straight anymore. I'd try out a new weapon in a difficult section and then the next time I'd try it out I had practically forgotten how to use it. It felt like doing homework. It made the whole experience feel like an unintuitive struggle and like I was playing the game "wrong." I still consider it a good game but for me it falls short of my all time favs like Ninja Gaiden and DMC3.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … I still crack up whenever I think about Devil May Cry. I mean, there's scenes about "LIIIIGHT" and then there was that escape using a biplane, ripped straight out of Sonic 2. Mwahaha. Fun times. https://www.youtube.com/watch?v=79ddOyvnh6o
      Loading …
Deleted!
  • Saved!
    (≡ˆ⊝ω⊝ˆ≡ )
    Loading …
    • Saved!
      Editing … (≡ˆ⊝ω⊝ˆ≡ )
      Loading …
  • Saved!
    Editing … (≡ˆ⊝ω⊝ˆ≡ )
    Loading …