Metal Gear Rising: Revengeance
Metal Gear Rising: Revengeance chronicles the series of events that resulted in the transformation of Raiden, the protagonist and player character of Metal Gear Solid 2: Sons of Liberty, into his cyborg ninja persona, first seen in Metal Gear Solid 4: Guns of the Patriots. Metal Gear Solid: Rising takes place during a point in the series' chronology at which Raiden has already begun his transformation into cyborg form, albeit with a different and somewhat more cruel appearance from the one seen
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Saved!...Nanomachines, son.
All the dialogue just gets ridiculous at the end. Lol.
Jack: "Oh, you gotta be kidding me!" -
Saved!The last boss fight was really frustrating. Took me a few tries to get past a section where I had to position the blade to cut tanks. Urrgh. Aside from that, I had a blast. And nanomachines, son.
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Saved!Husky WingEditing … I found that I had a better time positioning the blade when I used a mouse. But the general kb/m controls sucked. It lets you switch controls on the fly though, so I ended up putting down my gamepad whenever I had to precisely aim
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Saved!DJ_JJSliderEditing … Yeah, the precise aiming section took me a lot of tries. I also forgot that I could strafe Raiden around to get into a better position. Either way, it was extremely frustrating because I only had one repair unit in reserve. I figured it out though. Takes a lot of time to master it. And the devs should have improved the controller movement in some way.
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Saved!Husky WingEditing … Deleted by himself
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Saved!Husky WingEditing … Deleted by himself
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Saved!Husky WingEditing … could've had better kb/m controls, make me feel comfier
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Saved!DJ_JJSliderEditing … I want to rank it higher, because I really enjoyed this game a lot. The story was pretty neat and all the jokes were on point. And the controls...really suck! That's the one thing that just bothers me. I've played all sorts of frustrating games. This one just bothers me, because this game has so many funny sections.
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Saved!I'm about halfway through, I think. I love how Raiden just activates his own Super Seiyan mode, as if we're supposed to expect that. The fight with Sundowner is pretty frustrating, though. Took me a few tries to cut down his explosive shield. Everything else is just fun, man.
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Saved!I really can't take this game seriously. It's fun to listen to the dialogue while I'm studying. Lol.
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Saved!I'm still meaning to finish this, because of all the dumb videos about Senator Armstrong. Lol. The game is not the greatest thing in the world, but I still like parts of it. And sombreros. And...slicing watermelons. Yeah, cut that s**t, baby.
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DJ_JJSlider wrote his opinion about Metal Gear Rising: RevengeanceSaved!It's like a Ninja Gaiden game, but with Metal Gear Solid characters and story elements. In other words, it's awesome. The controls take some time to get used to, but everything has a very familiar Ninja Gaiden feel. All with the quirky jokes that Metal Gear fans will love.
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Saved!SandvichEditing … As a die hard Ninja Gaiden fan, I wholeheartedly disagree that this game feels anything like Ninja Gaiden, other than that you hammer face buttons to swing a sword around.
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Saved!DJ_JJSliderEditing … Well...It's weird. I do like the game, but the developers don't give very many hints about what to do. Like, that first Metal Gear fight was tough as nails, until I figured out that the final blow "had" to be done in some cheap QTE. Lol. I think I'll lower my rating. I was probably asleep when I wrote that.
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Saved!DJ_JJSliderEditing … And most of the other reviewers probably (Edit: definitely) noticed this, but the parry system is very messed up. I'm never sure which direction to press, just to block the damned attack. It's a shame that the game is unintuitive, because I still liked all the Metal Gear jokes that Hideo Kojima crammed in the game.
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Saved!SandvichEditing … I find all of Platinum's games wonky to some degree. Most of the boss fights are my favorite part of the game though I didn't much care for the RAY fight, though I didn't find it terribly confusing. Knowing which direction to press when parrying isn't that big of an issue either, though I'm not a fan of the system. In the Monsoon boss fight where blocking is pretty much required to succeed it felt pretty straightforward because he telegraphs his attacks very clearly. But in most other fights it's hard to get the timing right. The red eye flash is supposed to help with that but if the blocking mechanic wasn't so convoluted then that feature wouldn't even be necessary. I also find the dodge borderline useless, and making it a purchasable move that requires pushing two face buttons simultaneously is absurd. I mean it's good for devs to try new things but that doesn't mean they have to throw all control scheme conventions out the window.
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Saved!DJ_JJSliderEditing … Platinum did a good job with Bayonetta, though. As much as I hated certain sections, I thought the battle system was solid. I just liked watching time slow down after dodging a move. Or maybe I've just watched far too many anime shows where that same thing happened in a battle. Lol.
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Saved!SandvichEditing … My problem with Bayonetta was the absolute insane number of combos at your disposal. You'd think that couldn't be a bad thing, but after 20 hours of play I felt like I had only scratched something like 10% of the combat mechanics. Eventually I'd get to the point where my brain just couldn't keep them all straight anymore. I'd try out a new weapon in a difficult section and then the next time I'd try it out I had practically forgotten how to use it. It felt like doing homework. It made the whole experience feel like an unintuitive struggle and like I was playing the game "wrong." I still consider it a good game but for me it falls short of my all time favs like Ninja Gaiden and DMC3.
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Saved!DJ_JJSliderEditing … I still crack up whenever I think about Devil May Cry. I mean, there's scenes about "LIIIIGHT" and then there was that escape using a biplane, ripped straight out of Sonic 2. Mwahaha. Fun times. https://www.youtube.com/watch?v=79ddOyvnh6o
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Saved!Metal Gear Rising
https://www.youtube.com/watch?v=4xLxozJhCdA-
Saved!DJ_JJSliderEditing … ...Cock Rising...I met these dudes in person at Anime Expo. And...they're just as nuts in real life. Nuts and balls. Lol.
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Saved!Just beat the main campaign.
I started with keyboard & mouse, but found the camera controls to be sub-par. Then I switched to the Steam Controller. Played better that way.
Overall, most of the camera issues don't come from the control method, so much as that the game is trying to both control my camera on its own, as well as allow me to move it myself. Gets really annoying.
I sucked at parrying, but was great at dodging, so used that up until Sam, where somehow--BAM, mastered parrying. Great! From that point on, parrying seemed like a requirement! Before then, dodging worked in every situation, as it grants you invincibility frames.
In most games, I'm excellent at blocking and dodging. Not sure what it is about the timing in this one that threw me off, 'cuz now that I've learned it, it's just muscle memory.
Precise aiming in blade mode was not great with a Steam Controller, as it seemed that Raiden would attack once the "right stick" is released. In this case, that simply meant not moving my thumb, so unless I was in constant motion, he'd attack. This made the last boss fight nearly impossible... so I placed down my controller and used my keyboard & mouse every time I had to slice at the rubble 8-)
Genius!
Lucky the game allowed for a seamless transition like that, no need to open any menus.
Overall, the game is very easy, even though I never felt that I was "good" at it. It's okay. I can't imagine ever replaying it. I'd be up for a sequel though, if it delivered enough improvements.
Not marking as an opinion because these are just my initial thoughts after beating.
I'll play the DLC soon enough.-
Saved!Retro WolfEditing … What difficulty did you play it on? Theres a better sense of challenge on very hard and revengeance mode. Normal and hard are a cakewalk.
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Filly Vanilli wrote her opinion about Metal Gear Rising: RevengeanceSaved!It sucks.
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Saved!rockshard PhDEditing … is that an xbox 360 controller in the game's menus? PC gaming is officially dead to me!
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Saved!AxersiaEditing … Under what rock have you been living? PC gaming has been like that for YEARS now. Ever heard of the "Steambox" and "SteamOS"? There's been a trend towards moving to "dumb," "consolized" PCs just for gaming. I don't like it either. For me, PC gaming has always been about experiences I can't get anywhere else. That means, sitting at a desk, with a monitor in front of me, with one hand on the keyboard, and the other on the mouse. That said, it's also been years since I regularly played PC games, because those experiences don't exist anymore, and everything gets released on consoles now (no, I'm not gonna play Dota 2 or LoL, and don't even get me started on the masses of garbage survival and horror games on Steam Greenlight, ugh...).
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Saved!rockshard PhDEditing … I don't hate gamepads, I actually want PC games to fully support gamepads instead of assuming you'll play with kb/m. I'm just annoyed that the gamepad shown is clearly Xbox. So basically the game has sided with Xbox as opposed to Playstation. I wasn't talking about Steam Machine, although by the looks of things, Steam Machine is going to fail harder than any game console has ever failed before. Not only because of its zany touchpad controller, but also due to the mere fact there will be multiple SKUs, which allegedly are all overpriced and most of which have terrible hardware specs. It's like valve is flushing themselves down the toilet.
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Saved!rockshard PhDEditing … Like imagine you buy Watch Dogs or CoD for WiiU and the loading screen detailing the controls shows an Xbox controller instead of a WiiU one. Wouldn't you be annoyed?
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Saved!AxersiaEditing … Yes, but the PC is a neutral platform, and the 360 controller officially supports it with its own API and everything. It's really no different from seeing the Unreal logo pop up when you boot up a game.
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Saved!rockshard PhDEditing … "PC is a neutral platform" I know, right? If I was a PC gamer I'd be proud of the fact and would have liked to enjoy having an identity separate from either Sony, MS, or Nintendo. I no longer have that once Xbox becomes the official controller of the PC. Not to mention Alienware bundling systems with actual first party Xbox controllers, as if to drive the point home.
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Saved!AxersiaEditing … In all fairness, what OS are you using for gaming? That's right, Microsoft Windows. No, don't lie, you're not using Linux.
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Video
Game Info
Released | Yes |
Page Info
Created | 2013-03-26 06:51 pm |
Page creator | Papissama |
Views | 2,208 |
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