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Mirror's EdgeVideo Game (Action Adventure, 3D Platformer)

Mirror's Edge is an action-adventure platform video game developed by EA DICE and published by Electronic Arts. The game was announced on July 10, 2007, and was released for the Xbox 360 and PlayStation 3 in November 2008. A Microsoft Windows version was released on January 13, 2009. Mirror's Edge is powered by the Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. [Wikipedia]

User Average Score

7.3Good!

Rated by 50 people registered on Favslist

Splatterhouse 5Mirror's Edge

2 months ago

I got to this game late (2013?), but still found it very impressive, and unlike anything I had played before. For gamers that say that last gen didn't create anything "new", I now point them in this game's direction.

Gries HeMirror's Edge

1 year ago

https://www.jinx.com/shop/coll/mirrorsedge/

Free signed Mirror's Edge lithograph when you purchase any Battlefield or Mirror's Edge apparel piece

Gries He oh no, apparel means like t-shirt right? So I don't get shit, when I purchased the Mirror's Edge pin, wrist band and keychain?

1 year ago

Silent Gamer

1 year ago

Gries HeMirror's Edge

1 year ago

“The open world thing was something we really wanted to do, one of the early things we kind of dreamed about doing. But it became obvious early on that it just - as far as getting it on the consoles was concerned - wasn’t going to be possible”

- Robert Briscoe, environment artist on the first Mirror’s Edge and Dear Esther.

rockshard PhD I bought a 30 fps, yearly online fee, rrod-box for THIS?!?!

1 year ago

Gries HeMirror's Edge

1 year ago

Mirror's Edge sold 2.3 million copies on Steam since EA ported it to PC and released the game in January 2009.

source: steamspy.com

Gries He @Crash @Haafie @Tom, even if you haven't played the game (yet) or have no intention to ever finish it, I'd still like to express my sincere gratitude for funding the sequel to my ATF game

1 year ago

Master Crash No prob, it was a pleasure to spend that $1 for 3 or 4 games

1 year ago

Riley Ivy I still need to play this

1 year ago

Gries HeMirror's Edge

2 years ago

Those fucking idiots of http://www.classicsgames.de/ actually advertise the retail PC copy of Mirror's Edge (2008) with promo material of Mirror's Edge (2016)! This is an outrage. Should I sue?!

Woodrow Shigeru wrote his opinion about Mirror's Edge

2 years ago

Was für ein scheiß Spiel ist das denn?!

The core idea of "parkour" – freedom, playfulness, exploration, thinking outside the box, *maybe* rebellion against "pedestrian rules" – is mutilated by chopper gunfire, annoying mandatory enemies and constantly being chased in general. For these reasons, the game encourages building up & maintaining momentum – but then searching secretly hidden bags (collectibles) makes no sense. It absolutely contradicts the running theme.

Controls were awefully stupid and unintuitive (hitting is on the *lower* shoulder button?), but not sure whether to blame the game design or the Xbox port. Also, first-person melee combat is never a good idea as you get disoriented way too fast.

The overall visuals are pretty, in a way … I'll give you that. Though some indoor sections may give you eye cancer. And cutscenes are crappily animated.

Definitely not worth its launch price.

Score: 3.5 (Bad!)

Woodrow Shigeru *picks up mic. Hi, tell me: why are you littering? http://img0.joyreactor.com/pics/post/auto-9gag-1517638.jpeg

2 years ago

Aramonde Hasashi Video games is serious business.

2 years ago

Gries He I was mostly joking, bro. I usually don't give a fuck if anyone's opinion differs from mine. Jesus ... don't take everything I say so seriously

2 years ago

Gries HeMirror's Edge

2 years ago

Mirror’s Edge Felt Real, And That’s What Made It So Special

„I could write about Mirror’s Edge all day. About how much I love it, how important it’s been to this generation of gaming. I could talk about its visual design, which remains as fresh and iconic today as it did back in 2008. I could talk about Magnus ‘Solar Fields” Birgersson’s wonderful score.

“The rooftop chase sequences are (...) maybe my favorite moments of gaming in years, because they take what other games use as tedious roadblocks to level progression and by making them feel real transform them into anxious, death-defying stunts.

- Luke Plunkett, Kotaku

rockshard PhD when did he write it

2 years ago

Gries He four years ago or so

2 years ago

chemical reactionMirror's Edge

2 years ago

If you want to give your fingers a workout, this might be the game for you. Holy shit. My fingers ache after this. D:

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