• 10 years ago
    Saved!
    Creative story sketch, many horrible design choices.

    Environments are fairly creative; nice graphics. Somebody had a good setting in mind, which could be an interesting adventure with some political undertones. But the ideas are not fleshed out. We are left with a skeleton of a story, where characters ask you to do tasks for no intelligent reason.

    Some elements feel like a Syberia copy (minor spoiler: in Syberia, a cell phone served as a contrast between the mundane world and increasingly fantastic scenes the main character was going through -- here, E-mails feel random, superficial and annoying).

    But the main problem is the awful gameplay! Objects are un-pickable until some obscure flag allows otherwise; actions can only be done if the character puts gloves on -- for no discernible reason. Path-finding is horrible at places. And, really, a Tower of Hanoi puzzle? With SEVEN rings??? Thank you for wasting 127 mouse clicks right there!
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