• 8 years ago
    Saved!
    Five minutes of SO5 gameplay footage out of TGS:

    https://www.youtube.com/watch?v=HS3-UcVp9II

    The game's very seamless. Battles take place on the field, and a lot of the dialogue will not take control away from the player, just like FF15 is doing as well. I'm of two minds on this. There are definitely instances where this can help with the pacing of the game. For example when exploring a dungeon, where you don't want to feel like the action is being interrupted. But on the other hand, I can see myself running in circles and rocking the stick back and forth to make my character all jittery, as I impatiently wait for the dialogue to play out. Or I'd walk the character all the way towards the camera, turned away from the group, with their head awkwardly tilted to the side as you're still supposed to believe they're having a conversation with the group. Or I'd be continuously rotating the camera, as I stumble upon the fact that you can actually see one of the female character's panties if you point it under her skirt (alright, so I wouldn't just "stumble" upon that...)

    Yeah... that's exactly what I'd do. And with all that I'm still supposed to take the dialogue seriously. So they'd have to use it sparingly and at the right moments.

    There's also no distinction between the active and benched party. All characters are active at all times. Previous gameplay footage have shown a 6-person party, and they've confirmed there would be more than that but haven't said how many. There's space for at least one more character portrait at the bottom of the screen, and this new footage also shows off guest characters, so who knows. Maybe you'll be rolling with 10 people at some point.

    And with all that, it's still running at 60fps. Quite a departure from SO3 where they had to drop down to 3 party members as they ran into trouble with the hardware. The graphics could be a bit better, though. It is, after all, being developed for PS3 and ported to PS4.
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