• Sandvich wrote his opinion about Dark Souls II
    8 years ago
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    It's frustrating that despite a greatly improved UI and inventory system, a less constrained crafting system, bonfire ascetics allowing for respawning of useful items, and all around greater opportunity for experimentation, DSII is a big step down in the ways that matter most.

    The half-baked level design quickly becomes evident to new players. The game is no longer a fight to push forward to unlock a new shortcut, but a slog down linear paths until you stumble upon the next bonfire. The easiest path to progression is often clearing out troublesome enemies until they no longer respawn, and there are fewer detours to clear out so they can be skipped on subsequent runs.

    Then there are the bosses which include: dude in armor, dude in armor with spear, dude in armor with bow, dude in armor with hammer, a recycled gargoyle fight, a mob of generic rats.... ARE YOU FUCKING KIDDING ME?!?! Far too many humanoid bosses and FAR too many encounters involving multiple enemies to swarm you.
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    • Sandvich
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      Sandvich
      Editing … In the end it's still a Dark Souls title, which means it's still a grand old adventure that I've sunk hundreds of hours into, but it's immensely disappointing to see Dark Souls II fumble in the key areas that made the first Dark Souls a cut above the competition. Despite the improvements and tweaks that I deeply appreciate and hope to see in subsequent games, I imagine this is the entry I will revisit the least. And the bosses suck. Seriously, they fucking STINK! If I made a list of the top ten bosses in the series not a single goddamn entry would include a boss from Dark Souls II.
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