• Kaleb Grein wrote his opinion about Spider-Man 2
    10 years ago
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    It may not be that big of a deal today, but back in the early 2000s large free roam cities were a wonder to behold. For the first time, "does whatever a spider can" turned out to be true in terms of interactivity.There's honestly no way to do the combat and locomotion systems justice because there are waaay too many options.

    Nearly everything is interactive, from streetlamps to buoys to building interiors. Outside the endless options for helping local citizens in distress, Double P still has plenty of business to take care of, a flooring portion of which has nothing to do with the story.

    Unfortunately, gameplay is all this one has ever had going for it. But take it from me, the gameplay alone is good enough to make up for everything el
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