• WoodrowShigeru wrote his opinion about RESOGUN
    10 years ago
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    Play-tested it. Flying left and right on a fix circular track with humans that need to be saved from enemies spawning out of thin air, the shmup "Resogun" shows that you don't need a complicated idea to create a great game. The action is fast-paced and the trance music is hypnotizing – like it should be in a good shoot 'em up. There's no hand-holding, so you have to pay attention in order to figure out how to save the humans. Though, I would have liked if the keepers would have been highlighted more, as it's hard to make out what is what with so much action going on later on. While I liked the idea of the first boss very much, I was a bit disappointed that the second boss was so similar. Don't know if there'll be more variety in the later levels – but I'd like to find out someday.
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