• 3 years ago
    Saved!
    I have yet to play more than two hours but I will go ahead and pre-emptively give this game a 3.o / 1o.o: making the players loop the tutorial without being able to save is … fine in and of itself, I guess, if it's tied to the narrative the way it is (as in: the characters feeling trapped in a loop). Except for the part where you cannot skip the non-interactive cutscenes so as to frustrate the players into not wanting to play your game any more before it even started. That's just crappy game design.
    Loading …
Deleted!
  • Saved!
    (≡ˆ⊝ω⊝ˆ≡ )
    Loading …
    • Saved!
      Editing … (≡ˆ⊝ω⊝ˆ≡ )
      Loading …
  • Saved!
    Editing … (≡ˆ⊝ω⊝ˆ≡ )
    Loading …