• 3 years ago
    Saved!
    A Red Slime draws near!
    Command?
    Jonathan farted in the Red Slime's face.
    The Red Slime's Hit Points have been reduced by 1.

    ...Dammit.
    https://www.youtube.com/watch?v=_p0h-BNXEGk
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    • Silent Gamer
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      Silent Gamer
      Editing … Silent Gamer used *straw*
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    • Silent Gamer
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      Silent Gamer
      Editing … It's super effective!
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    • Sir Larosenin
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      Sir Larosenin
      Editing … Playing this right now. It's not too bad for what it is honestly.
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    • Silent Gamer
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      Silent Gamer
      Editing … I tinkered around with it for an hour or so. The same for it's two sequels. I'm not sure they are really for me, but perhaps one day I will give one of the more recent titles a go. I haven't played most of the jrpgs I already own though, so I'll have to rectify that first before I go trying new ones.
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    • DJ_JJSlider
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      DJ_JJSlider
      Editing … The first game really isn't the worst thing ever made. There's just a lot of items and tricks to remember before venturing into a dungeon. For instance, players had better remember to bring their torches before entering a dungeon. Otherwise, they'll explore everything in the dark. Neener neener neener.
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    • Sir Larosenin
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      Sir Larosenin
      Editing … I like the total open nature of the world. The only mandatory task is to defeat the final boss, everything else is there to help and give you something to do while leveling up. It's really archaic in lots of ways, but I like this design philosophy a lot.
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    • Sir Larosenin
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      Sir Larosenin
      Editing … It feels like a real quest. When you go someplace it feels like a raid, there is danger and tension even if it's the 10th time you go there to get the loot and XP you desperately need. With that said, I play with the guide and maps that came with the cart when it released in America.
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    • DJ_JJSlider
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      DJ_JJSlider
      Editing … And then we forgot all about those open world hardcore days until Breath of the Wild came out. Something like that. I feel like video game design philosophy has gone full circle in some respects.
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    • Sir Larosenin
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      Sir Larosenin
      Editing … Yeah, I played Adventure on the Atari 2600, which is the first graphic adventure game, a couple weeks ago and it was built on this idea too. There was even some emergence from the interaction of systems (it's built like a simulation), but somehow this idea got lost to immersion through streamlined stories, cut-scenes, scripted encounters/events, artificial "walls", etc.
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    (≡ˆ⊝ω⊝ˆ≡ )
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    • Saved!
      Editing … (≡ˆ⊝ω⊝ˆ≡ )
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    Editing … (≡ˆ⊝ω⊝ˆ≡ )
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