• KalibooStew wrote his opinion about Pac-Mania
    10 years ago
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    (This game differs substantially on different consoles - review of NES version) Pacmania is a perfect example of how awful some games translate to 3D when the design scheme isn't altered. The 3D gimmick that this game uses does nothing but add confusion to this game. By reducing the camera's view to a fraction of the screen the player is unable to plan ahead, removing a huge amount of strategy and creating many unfair deaths. The addition of jumping goes completely in contrast with the already established controls and against the minimalistic 'solely 4 directions' control scheme created previously. As the game progresses the levels become longer and more tedious rather than more difficult, with little attempt to introduce new mechanics.
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