• 7 years ago
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    Ahh, auto-battle. I dunno how I ever survived without you :P
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    • Caff
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      Caff
      Editing … By fighting yourself. Duh.
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    • rockshard PhD
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      rockshard PhD
      Editing … I'm amazed auto battle was added to games that still don't let you disable random encounters. I don't even see why auto battle exists, how hard is it just keep picking fight.
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    • Silent Gamer
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      Silent Gamer
      Editing … Auto-battle helps you breeze through all of the wimpy enemies that you can kill in one hit. It is precisely because of random encounters that auto-battle is useful. If a game allowed me to avoid these pointless battles, I would. Until then, being able to end the battle with a single button press is a godsend.
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    • rockshard PhD
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      rockshard PhD
      Editing … Yep, treat the symptom and not the disease. Anything to avoid having to remove random encounters from the game or let player control the encounter rate. BTW you almost sound like you're implying random encounters are a flaw. Be careful, you night be imprisoned for heresy against the nerd consortium. EVERYONE knows random encounters are great. After all FF7 has them! So it will appear in future games forever and ever. Amen.
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    • Axersia
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      Axersia
      Editing … Whenever I play Dragon Quest I have auto-battle turned on for everything except bosses and Metal Slimes. I'm all about getting through games as fast and efficiently as possible, and auto-battle does that. Why would I want to manually input the commands if the A.I. will use the same? In fact, in a lot of cases the A.I. is smarter, as it knows what enemies are weak to things like Thwack (insta-death). The only way for the player to know is to use it on every enemy in the game to test what the success rate is, or look it up in a guide. Also, whenever games have a simpler physical-only auto-battle I tend to take advantage of that by keeping mages to a minimum. Some might argue you really need those in Shin Megami Tensei, but the fact is that battles do go faster by building towards physical and using auto-battle. But one of the coolest auto-battle types would have to be the one in Phantasy Star II and IV (and III?) where you set up macros. Every turn you just pick your preset macro that is most suitable for the situation. In a way it's the progenitor of the FF13 battle system.
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    • Axersia
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      Axersia
      Editing … Also, I always thought it was silly how Bravely Default was lauded for allowing you to control the encounter rate and treating it like an innovation when RPGs have been doing that for decades. Dragon Quest, Breath of Fire, Pokemon, Tales, Golden Sun... It's just that they all use an in-universe item/skill solution rather than a setting in the options. Of course, the only people who reviewed Bravely Default have only played FF, which I don't believe has ever had that option.
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    • rockshard PhD
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      rockshard PhD
      Editing … "It's just that they all use an in-universe item/skill solution rather than a setting in the options." Which by definition doesn't count. Why isn't autobattle an in universe item/skill in that case?
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    • Dr Eggnog
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      Dr Eggnog
      Editing … Auto-battle ruined Final Fantasy XII and Final Fantasy IV DS and Bravely Default for me. I want to feel like the game needs me.
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    • Silent Gamer
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      Silent Gamer
      Editing … XII took auto-battle to the extreme. I ended up playing the game without using the Gambits. It was more fun that way. Still sucks ass though.
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    • Dr Eggnog
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      Dr Eggnog
      Editing … I can't play without the gambits because I know the gambits are there.
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    • Silent Gamer
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      Silent Gamer
      Editing … Oh, you're one of THOSE guys....my friend is the same.
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