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this highlights the problem with cloud streaming as a concept - that what it has promised up until now isn't actually a change to the experience of the game, just a process of moving around the pipes and plumbing that deliver said experience. As a consumer, the proposed advantages of cloud gaming are really just window dressing around the game experience; you'll be able to start games without a heavy download, and play high-fidelity games on devices that aren't equipped with powerful graphics chips. On the other hand, you'll be at the mercy of your Internet connection for the actual quality of the game (or even its playability at all), and devices without powerful chips tend to be mobile devices, where questions of mobile data caps rapidly loom into view, and which function poorly as controllers for games designed for PCs or consoles. There are pros and cons, sure, but however they balance out, they're all essentially rearranging deck furniture - the much-vaunted Power Of The Cloud isn't actually changing anything about the games and experiences themselves
|Created||2013-03-26 06:51 pm|
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