Sir Larosenin

  • 6 days ago
    Saved!
    A Favorite Heavy Metal Albums list would be awesome!
    Loading …
    • Husky Wing
      Saved!
      Husky Wing
      Editing … is it better if it's "metal" or specifically "heavy metal," and also a description will get you the list sooner (:
      Loading …
  • 1 week ago
    Saved!
    There are no words to describe how it feels and no picture can do it justice. It’s a complete sensory experience. There is a sudden change in atmosphere. At about 85% you start to feel a slight change in light, you don’t see the change, you feel it. Then it’s the cold, the temperature dropping multiple degrees. It's oppressive. It has nothing to do with nightfall, with the horizon staying lit all around.

    I wasn't sure if it was the cold or the eclipse, but I had goosebumps and was shivering. It was the shortest 3.5 minutes of my entire life.
    I drove 2*500k to be at the center of its trajectory and I would drive twice that distance and more to see it again.

    A partial eclipse really is underwhelming though. Bellow 80-85% you wouldn't even know it's happening. People in the partial zones have no idea what they were missing and those in the margins know too well how much they missed by having only seconds to witness this amazing phenomenon.
    Loading …
  • 2 weeks ago
    Saved!
    Games I finished in march 2024 :

    21. Akumajou Special: Boku Dracula-Kun (1990/NES) - 7.5/10 *replay*
    First time playing on the NES instead of emulating it. I would call it a zany Castlevania lite game by Konami. The first boss is a small KKK dude that when beaten is replaced by a bigger one, most likely its parent, that comes in with a big swastika on its forehead. You also fight a giant chicken and get to a quiz with those two bosses helmed by the Statue of Liberty. After each level you get a casino style mini game. To get tokens for those you have to charge your shot when killing enemies. After each level you also get a new charge shot. With those casino games, I ended up having enough lives to go through the game without getting a game over.

    It’s a damn fun game, but sadly, there is a surprisingly high number of slow downs and flicker for that simple a game. Those slow downs really hamper the game by making some tight moving platforming really hard, with the speed changing every second. Some minor grips include the special weapons that always revert to the first one upon death, meaning you always have to remember to cycle through it or you’ll end up dead again in a tight spot and there are no checkpoints at boss fights. Overall, it’s a shame it was never released in the west because it’s a really good game.

    22. Super Mario Wonder (2023/NS) - 9/10
    I can’t believe it took Nintendo 40 years to branch out of the Mushroom Kingdom. The Flower Kingdom is a really nice change of scenery with their toad equivalents and everything. The added mechanics in the form of badges would bring some much-needed variety on the gameplay if it wasn’t for the fact that to get the pole towards 100%, I mostly stuck to the first badge the whole game. They made levels specifically for badges in Kirby’s Return to Dream Land fashion that make sure they’re all used once or twice. Some unlock so late in the game that I was too wired to use the first one to really experiment.

    The new level design approach of the wonder seeds brings surprises at every turn and mixes the gameplay significantly. Every level is unique with its own new idea that is thrown out the minute the stage ends. This maximalist philosophy works wonders in this context. Some smaller levels explore other ideas in a more confined way that I feel could have been included in larger levels for the most part.

    Animations are great, models have been updated since NSMB Wii U, the music fits perfectly, but Charles Martinet is dearly missed. The overworld is similar to Kirby and the Forbidden Kingdom since it’s in 3D, so you get to pick and chose, with some levels being on a linear path, making them mandatory. To me it doesn’t make much of a difference since I played them all to completion. There are some secrets and hidden levels in the overworld, making it more than just a level select screen. Speaking of Kirby, the Wonder Seeds are suspiciously similar to the Super Abilities found in Kirby’s Return to Dream Land, but done a lot better, with way more variety; both are visually dense and mechanically optional. Contrary to the New series, that never felt new, even when it was, this game feels fresh. It’s the best 2D Mario game since Super Mario World; I loved every minute of this game. It’s a damn shame that they still use the lives system, though; the Final-Final Test is a tough one that’s eight minutes long so having only five lives to go through it isn’t enough and farming for lives isn’t fun at all.

    23. Ufouria: The Saga (1991/NES) - 8/10
    I learned about this one when the sequel came out, and since I love the NES, I decided to give it a play. It’s a sort of cute Metroid lite game is which you are looking for your friends. You have to find the map and compass and you dispatch enemies by jumping on them while pressing down in the vein of Castle of Illusion. The scrolling is buggy on the right side of the screen; at first, it’s disrupting but I forgot about it after a while. Some design decisions become tedious at some point; like Metroid you restart at the beginning when dead with almost no life, but in Ufouria you can’t really farm life, so you’ll have to cross half the map a number of times after dying over and over again. The map is really helpful since it highlights important locations, and nothing is overly cryptic making it playable without any guide. The music isn’t bad, but it isn’t anything special and it gets repetitive. Another tedious thing is the bombs that need to be used tens of times and it takes forever. There are lots of small flaws, but it’s a fun and refreshing experience. The game can be played in almost any order after the first couple friends and that is pretty rad for a NES game. I can’t believe I never knew about this one before.

    24. qomp2 (2024/NS) - 6.5/10
    It does what a good sequel should do. It adds lots of ideas and mechanics to an already solid foundation. This means the game gets a lot harder and fast, but that can be a good thing. The problem is that the interaction between all those mechanics makes everything less predictable which in turn feels like the player is never entirely in control of what’s happening. With increasing complexity, you often lose in elegance. Some camera work isn’t working and some of the new mechanics slow down the pace. Some levels were just a drag whereas no level felt like a slug in the first one. I’m disappointed in this sequel. I didn’t have nearly as much fun as with the first game; it got frustrating because I often felt I wasn’t in control. It feels a bit like playing the original Super Mario Bros. 2 from 1986, when a sequel had to be tougher than the first to justify its existence. And it was not as good a game. It’s still good enough though, both are.
    I was pleased when I got to the Warlords boss fight as it’s one of my favourite VCS games and those are rarely referenced, as if video games started with SMB in 1985.

    25. Sonic Rivals 2 (2007/PSP) - 2/10
    I played the first one during a power outage about a year ago when it was around -30 Celsius out. A car shelter had flown into the power lines which caused a massive outage and a mild explosion right in front of my place. Not only was it getting cold, I was also playing crap. At some point I just stared at the fire team from my couch instead of playing that awful game. I ended up finishing it in the following days since it was only a couple hours long.

    The sequel is basically the same, with four two hours campaigns that are exactly the same except for some crappy dialogues. With electricity this time around, I decided to play it on the big screen, because the PSP is the OG Switch. But I ended up playing in portable mode because of input lag already present in the game made the game unplayable on the TV. Basically in this game you race one-on-one and as soon as you make a mistake and get passed, there is no way to win, you won’t even see the other racer again. The thing is, every level has a cheap trap that you have to know about or else you’ll lose time and you really don’t have any to spare, so you almost have to replay every level once. The only new thing here are tag levels in which each player has a timer that must not reach zero while tagging the other one; and It’s as bad as the rest. Everything is messy, from the boss fights to the races and the tag battles, it feels like it barely holds together. At some point they even stopped bothering putting adversaries in the races, you just have to get a few rings or beat a timer, but the levels still have weapons and two tracks, as if a racer was supposed to be there. Maybe racers are present in other campaigns, I wouldn’t know.

    This game doesn’t iterate on the first one, it just does the same thing. The voice acting is hilarious though, I’m grateful for it. And at least the game works. Animations are rough, voices were recorded in one take, the assets were probably reused from the first, and the racing is used to pad the bare bones game by forcing players to replay levels. The added characters serve the same purpose.

    26. Star Wars: Dark Forces Remastered (1995/NS) - 7/10
    I played every game in this series except for this one, which is weird since I always play series in order. I remember soft locking myself years ago on the PlayStation version and I had trouble with the DOSBox version, so I abandoned it and went straight for the sequel, having already played Jedi Academy when it came out. So anyway, this rerelease was a great opportunity to finally give this one another chance. There is a nice array of options to choose from; I played using the original sprites and cutscenes instead of the newer ones, kept the warping, but I enjoyed the new rendering that upscales the resolution by a lot.

    It hasn’t changed my mind on the level design though; it definitely feels archaic and overly labyrinthine; none of the spaces in the game feel like real places. Some levels end right after completing the objective inside the enemy base while others ask that you return to your starting point, not very consistent. Other than that, it’s a fairly enjoyable experience and a fine remaster. The speed combined with the head bobbing left me a bit dizzy after a couple levels though.

    27. Yoshi’s Story (1997/N64) - 7/10
    The sequel to the great Yoshi’s Island on the SNES, this N64 2D platformer is a real disappointment. It is a charming game with a great aesthetic, which introduced the crafted and woolly visuals that would eventually come back in the newer games. In the levels you get fruits and after 30 of them, the level ends. So, the levels aren’t that linear and don’t have proper endings, they loop. It sometimes can get tedious looking for the remaining fruits, but there are usually enough of them. When you die, the coloured Yoshi you played ends up a prisoner in Bowser’s castle. If you lose all your lives, you start again from one of the four the first stages.

    The game structure is really confusing. It looks like there are four levels per world, but after beating one you get to the next world. So finishing the story only requires beating six fairly short levels. To see the whole game, you have to finish it four times, but some of the levels are hidden, making them harder to get to. It’s a really weird structure that doesn’t make any sense. There are not a lot of levels, and most of them are gated off; for me it’s not really worth it to replay levels over just for a chance to unlock others. The game should just have been 24 levels in a row. At first, I wasn’t sold, but to my surprise, it slowly grew on me. It’s nothing incredible, but I ended up liking it even if I’m very critical.

    28. Mario vs. Donkey Kong (2024/NS) - 7/10
    A remake of the original 2004 GBA game with a fresh coat of smooth plasticky Nintendo polygons and fully animated cutscenes. It always was a nice 2D puzzle platformer, and this version makes no exception. I liked the nods to the original 1981 Donkey Kong in the GBA version and it’s still there albeit with a more modern sensibility. While it is a nice game, it is a weird choice for a big 2024 Nintendo release. They removed the useless score and the not so useless completion times (to be unlocked post credits) but kept the lives that have no design purposes. Bonus lives at the end of levels and tutorial animations were also shelved. Other than that, it’s exactly the same game it was 20 years ago, with a couple new worlds added in for good measure. 136 levels total is quite a lot, but 72 of those are post credits for some reason. Those post credit levels change the two-screen format of earlier levels to a one screen offer that adds the mini Mario trope of pre-boss levels; this change of pace is a welcome one. That is while playing in the casual mode, because it can get really tedious and frustrating trying to “control” where the minis go and starting over and over on some stages isn’t very fun; to me the solving is more important than the execution. For that alone, I think this remake is a better game than the original for offering a frictionless “casual” mode. Ultimately, Mario vs. Dk is a highly polished, and very easy game, but a good time with awesome music. It doesn’t really evolve as the levels go by which makes it quite samey; by the 100th level, I was ready for it to end. The expert levels are all about execution, which isn’t a bad idea, but the controls don’t offer much flexibility to tackle these. The remake kept Charles Martinet as Mario’s voice, which was nice to ear after having missed him in Wonder.

    29. Yoshi’s Topsy-Turvy/Universal Gravitation (2004/GBA) - 4.5/10
    A tilt sensor game for the GBA that acts as a sort of sequel to Yoshi’s Story. It is way too easy at first and yet unresponsive so by the end it only gets frustrating. The animation of Yoshi doesn’t really match the orientation of the device and it all feels weird to play. The level design is very, very repetitive and doesn’t complement the mechanics all that much. The point of each level is to grab apples or money or whatnot. Unlike Story, this time you still have to get to the end of the levels. Even if it’s fairly short, I don’t know why I had to get to the end, it really wasn’t worth it.

    30. Crash Bandicoot 2: Cortex Strikes Back N. Sane (2017/PS4) - 7/10
    I’ve played the Crash trilogy a few times on the PS1, but it’s my first go at the remake. I played the first one maybe a couple years ago and I didn’t care much for it; I really like the original, but this version was a lot more frustrating to me, so I never played the other two. It’s never been a series I have played to completion, as much as I like it, because I felt I would never be good enough for it to be much fun. I usually get through the games in one or two sittings as it’s only 30 levels per games or so.

    Now I got through the second one. First off, I never cared much for the theming outside maybe the forest levels. The updated visuals are really pleasing and the controls a lot less frustrating than they were in the first remake. Crash has never been an expressive 3D platformer, it’s closer to an evolution of the 2D platformer, playing more like Mega Man without guns, than Mario. The platforming is tight and unforgiving with some live sinks peppered in. Bosses are either wimps or beasts lasting long minutes in which you can make no mistake or it’s back at the start. To me Crash 2 has aged a lot more poorly than other games from that era. It might just be me, but updated visual over an archaic design makes the whole thing feel weird. It’s easier for me to excuse the old games for being of their time than to excuse these versions.

    31. Crash Bandicoot: Warped N. Sane (2017/PS4) - 8/10
    The third one has always been the best, in my opinion, introducing other playable characters, and multiple vehicular levels. The theming is also much more to my taste than the others, the historical settings are a lot more interesting than the generic forest, sci-fi and winter themes of the second one. I always liked the added mechanics after each boss. I’d say this one aged fine enough. The motorcycle races could have been tweaked though.
    The first remake I would rate a 6/10 whilst I would give the originals 8, 8.5 and 9. I now think I have had enough of those games for probably ever. Well, I might still respin Warped one day. In its original version. Probably.

    32. Open Roads (2024/NS) - 5/10
    TLDR: not good as a game, but not terrible as a story.
    I really like Gone Home. Its Immersive sim approach to the walking sim genre works really well. I didn’t quite like Tacoma though. The setting is nice, but it’s just another walking sim that doesn’t do much design-wise. So I wasn’t expecting much from this one, and even less when I saw the reviews for it, but I still played it (the short runtime got the best of me).

    The lack of animations on the 2D characters surrounded by 3D environments was hard to get used to. It felt like those Harry Potter games that didn’t have mouth movements back in 2001, but a lot worst. I didn’t like that you are playing two characters at the same time, like you click on things and suddenly the other character just appears to chat, and then disappears until the next click then she appears again, like a party in an RPG. And movement is slooooowwww. Gameplay is mostly click on things, chat, click, chat, something scripted happens, chat, click. I don’t know why some people make games in which there are no games, no real exploration or anything just about anything that is core to the medium. Gone Home was a narrative game through and through, but you could sequence break, and explore, and solve things, here you just watch a badly animated film in which you have no agency over what makes the “game” progress. 80% of the game is dialogues with a few choices that never felt impactful. The story is okay, and the vocal performances are good, but hampered by the non-animation.

    33. Ufouria: The Saga 2 (2024/NS) - 6/10
    Another one that has a weird structure. The zones or levels are linear and partly randomized and must be replayed to get cans to unlock items to buy in the shop, to get to other zones. Like the original, it gets repetitive since items to find appear depending on the random levels. There is way too much talking too. It sounds and looks cute and a lot like a Kirby game, with beads everywhere. It’s a simpler game than the original and an easy one. Even if the design is different from the original, it feels about the same. A lot of the original’s design hasn’t aged particularly well and makes the whole thing a lot more convoluted than it could have been, and sadly this sequel feels convoluted as well. At some point you have to go through zones without being hit but restarting a zone is daunting and takes crossing the same levels again and again as if it wasn’t already repetitive enough. I’m a bit torn on this one though; it’s not bad, I enjoyed it, then it became a lot repetitive even if it’s very short. Ultimately it feels like an unnecessary sequel. Still, it does something different, which is commendable.
    Loading …
    • Husky Wing
      Saved!
      Husky Wing
      Editing … I started Nier. Wish Kaine would put some IS THAT A BLACK HOLE ON MYSCREEN
      Loading …
    • Klemoib
      Saved!
      Klemoib
      Editing … You play so many games. I cannot compare.
      Loading …
    • Sir Larosenin
      Saved!
      Sir Larosenin
      Editing … Yeah, I guess it shows that I'm both single and living far away from friends and family at the moment; I never played that many games in my life before.
      Loading …
    • Husky Wing
      Saved!
      Husky Wing
      Editing … I'm doing a twelve games/twelve months thing. I'll probably exceed twelve games, but I don't know if I'll reach twenty. Movies are my main hobby, I see about 400 a year :)
      Loading …
    • Sir Larosenin
      Saved!
      Sir Larosenin
      Editing … About five years ago I was burnt out of games after a bad work experience in a big studio and I'd watch around 200 movies a year, but in the last few years games have been my main thing
      Loading …
    • Klemoib
      Saved!
      Klemoib
      Editing … It's weird how things shift like that. Right now I'm enjoying playing regularly but for shorter amounts. I think an hour or two in the evening and movies once or twice a week.
      Loading …
    • Husky Wing
      Saved!
      Husky Wing
      Editing … I hate when I only have time for two movies a week :(
      Loading …
    • Klemoib
      Saved!
      Klemoib
      Editing … two movies a week is a lot for me. I'd watch more but my boyfriend does not want to watch more than that and I feel weird watching on my own for some reason.
      Loading …
  • 1 month ago
    Saved!
    Games I finished in February 2024 :

    6. The Ninja (1986/SMS) - 5/10
    A Commando style game ported from the arcade. I could not see the ending and no cheat code exists for level select after loosing the three lives it gives you. Not bad, but far from anything special either.

    7. Metroid: Samus Returns (2017/3DS) - 7/10
    Taken for what it is, it's a good Metroid game, with emphasis on combat rather than exploration and discovery. You even get a scan to reveal the map at will. There are some annoying enemies and backtracking, and the checkpoint system can get frustrating. Some pretty tough bosses with hard to figure weak points almost break the flow by making losing a few times between their forms almost mandatory. The unnecessary parry added to the combat also brings things to a halt, by making it both slow and the quickest way to kill enemies without taking risks. With that said, the map design and gameplay loop are good, even if the game’s environments rarely feel organic, and more like overdesigned and overstuffed video game levels. Which, combined with the slowish parries, makes backtracking an annoyance, even with the new teleport stations. The thing is, Samus Returns is just not Metroid II.

    The original was a masterpiece of design, an artistic vision realized. The clunky gameplay and cramped screen add to the atmosphere of horror and confinement, kind of like the tank controls of a Resident Evil game. Everything in the design seems intentional; the story told by the game is complemented by the zone layouts, the sound design and even the location (or absence) of the enemies; the ending twist combined with the gameplay recontextualizes the game as a sort of survival horror Shadow of the Colossus. Everything in the design is there to evoke dread. It might not be accessible by today's standards, but it’s a coherent game where every idea and choice contribute to elevate the game to more than the sum of its parts. It doesn’t work despite the limitations of the system and the rigid gameplay, but because of those. A design that was in part dictated by its hardware, with self-contained open zones that never ask for backtracking to compensate for the cramped screen of the machine and the short gaming sessions that come with a battery-powered portable machine. A map wouldn’t serve the intent of the design well, but the design itself, by splinting the game in independent zones, makes the absence of a map acceptable.

    Metroid: Samus Returns, by changing up the level layout, the mechanics, the sound design, and the visuals, shows a complete misunderstanding of what the original intent for Metroid II was. In this context, the ending doesn't really make much sense, and I’m not even talking about the baffling addition of a Ridley boss fight after everything is said and done. This game is nothing more than the sum of its parts, with said parts being mostly good, even if I had a lot of criticism to address. Metroid: Samus Returns is without a doubt the worst of the 2D Metroid games, but I still had a good time with it.

    Both remakes, AM2R even more, basically took inspiration from Metroid II to make a new Super/Fusion/Zero Mission, forgetting that it was never the intent for Metroid II to be those games and that its story isn't well served by these new designs. I do think that overall AM2R is the better of the remakes, not only because it did a better job at capturing the soul of Metroid II, but also because it’s a lot less annoying. And since the original supposedly needed a remake because of said annoyances, I don’t think the intent was completely fulfilled. At this point I think it’s best to view Metroid: Samus Return as its own thing. A much more action-oriented vision of the Metroid series which had to be longer to justify its retail cost (2-3 times longer than both the original and AM2R). Here is hoping that Metroid: Dread, even if it looks like it stays faithful to this new design approach, does better in its execution.

    8. Kirby Fighters Deluxe (2014/3DS) - 4/10
    Short arena fighting game inspired by Smash, based on a mini game in Kirby Triple Deluxe called Kirby Fighters. It’s not bad, I think, I just don’t care much for arena fighters; it feels messy, and I never quite know what’s happening. I thought it would be useless now that online play is at an end, but there was never any online on the game anyway. Still, I haven’t played any local coop or versus matches. It’s on the light side on content as it only contains an arcade mode that can be beaten in 10 minutes and offers 10 copy abilities to choose from. Compared to the original mini game, it adds CPU helpers on some fights, a few more stages and the local multiplayer. So yeah, pretty useless indeed.

    9. Wonder Boy (SMS/1986) - 6.5/10
    A shameless rip off of Adventure Island on NES. Or maybe it’s just me playing the SMS port of Wonder Boy 25 years after playing the shameless rip off on NES, which still came out before the SMS port. Anyway, to me it feels like an easy mode for Adventure Island, which definitely needs one. It stars the same level layouts, but with fewer enemies, and none of which has any projectiles, and there is way more time on the timer; contrary to Adventure Island, I never lost because I missed a couple fruits, so I think I went through it at least thrice as fast as Adventure Island. Level 5-1 in Wonder Boy is Level 1-1 in Adventure Island. Still, they’re both pretty lengthy and repetitive games that overstay their welcome. But the music, God that’s irritating.

    Pro tip: some platforms flicker when approaching them, it means they’ll fall (or sometimes rise) from under you.

    And so, two distinct series started from the same game. Would it be possible for the same thing to happen again with the sequel?

    (Yes, it did.)

    10. Shadow of the Ninja (1990/NES) - 6.5/10 *replay*
    I’ve been wanting to replay this one for a while and I figured now was a great time since the remake is due later this year. It looks and sounds great, but it only plays fine. The controls are stiff, and some basic things are missing like when turning to the left, the camera doesn’t recenter itself. It then becomes impossible to see anything in front of the character and while it only happens during boss fights, getting hit by things outside the screen happens a lot more often than it should. The basic weapon’s range is ridiculous, and the enemy designs don’t complement the character’s toolset. The level design is nothing remarkable and the enemy placement makes it mandatory to take some hits at times if you happen not to have the right weapon for the situation. Situations that alternate a lot more often than the weapons to address them. Since you never happen to be well equipped for the circumstances, half the time the best strategy is to just rush past enemies wishing that you won’t get hit too much in the process. And the game is so short that, of course, you only get five lives (cheats exist). I remembered it being just ok, but looking at it I thought I must be mistaken; turns out I wasn’t.

    11. Night of the Scissors (2022/NS) - short
    Releasing as part of the console port of Cannibal Abduction, this short one sitting (no saves available) PSX/VHS horror game in the vein of Puppet Combo's stuff is the first of its creator. These kinds of games should be my thing, but for some reason they rarely click. The clunk feels too raw compared to old PS1 games I think; Silent Hill or Resident Evil were clunky but polished. In this one you explore a space, find the key, open the door, find another one, etc., all the while hiding if you hear scissors sounds (à la Clock Tower). Basic premise, basic design, but it manages to get under your skin. Checkpoints aren’t punishing and pausing is only possible in hiding spots, so you also can’t break the tension by pausing the game, though pausing might be useful for other reasons than just tension relief. A fairly good time with a great credits song.

    12. Lords of Exile (2024/NS) - 6.5/10
    Every year there’s a couple NES like games that come out and even when they don’t seem to do much to differentiate themselves, I still like to play them. They’re usually quite short, which doesn’t make them much of an engagement. Anyway, this one is a one man made Castlevania like (which is about half of them, the other half being Ninja Gaiden like), although it’s thematically a robots and ninjas game. First off, he fucked up the button mapping by forcing you to jump with A and attack with X on the Switch. It works, but the other buttons are used for specials and my mind is just wired to jump with B and attack with Y like in every other 2D platformer ever made (and you can’t remap off course). I’d say half my deaths were caused by a slower reaction time because of that. Other than that, it’s fairly standard, without lives, so there are no game overs, and thus no frustration upon death. Special weapons are bog standard Castlevania specials (but only three), power-ups are more like prompts/QTEs. Level design isn’t very interesting and nor are enemies. The economy isn’t working either with shops for health packs often being right after a checkpoint, making them completely useless. Cool sprites and great music, though.

    13. Chico and the Magic Orchards DX (2022/NS) - 6/10
    A short GBC style puzzle game that does what it’s supposed to. Controls aren’t very tight, and the puzzles aren’t very challenging. When you fall you practically respawn in the hole. More time should have been dedicated to the movements. A nice and short time with some fun gimmicks. Then when you think you’re done, there is another campaign mode that shakes things up with bigger levels that feel more like puzzle adventures than puzzles, but sadly there is way too much backtracking in them to stay interesting. It’s just an unambitious game that while competent, never goes beyond that. The game also crashed on me.

    14. qomp (2021/PC) - 8/10
    A short one button game inspired by Pong with tight gameplay and very cool design ideas and mechanics. The length isn’t detrimental to the proliferation of new ideas and that’s a very nice surprise. The sounds, music and visuals all work together to make the game meditative; the boss battles are genuinely creative, and the ending has a touch of mystic to it that works well.

    15. Arzette: The Jewel of Faramore (2024/NS) - 6.5/10
    My first contact with the CD-i with which I am not at all familiar safe from the AVGN videos, and even then, it’s not even CD-i. This game, by Seedy Eye Software (get it?) is an homage to the CD-i Zelda games, and a competent one at that. We often see Castlevania, Mega Man, Silent Hill copycats or reimaginations, but seeing a bad game reimagined is a pretty neat idea. Why remake worst classics when it’s the mediocre games that need rework? They even give the option for shitty classic controls for those who want the authentic experience. It looks and sounds exactly as ugly as it should. It’s pretty fun and boasts a structure analogous to those Zelda games, which was a weird one. After a while, going through the same levels over and over again, in a sort of level based metroidvania, becomes tedious and combat isn’t interesting, so it doesn’t help. The mid game was a slog, but the rest was a joy to play. Overall, it’s a nice atypical game that’s fairly unique, a love letter, rather than a mockery, to those old CD-i games that I was glad to experience.

    16. Mega Man: Dr. Wily’s Revenge (1991/NGB) - 7/10
    The fourth Mega Man game, first on the Game Boy and a bit of a sluggish affair, with slowdowns above an already slow game, in the same vein as the Castlevania games on Game Boy. It reuses four bosses from the first game and four from the second game, and with special weapons they are wimps. It’s only six levels long, including Wily’s lair. The music seems to have a hard time coexisting with all the sound effects. Ultimately it feels like a downgraded Mega Man instead of a Mega Man for Game Boy. It is fairly easy for a game in this series and on this platform, but the levels are as mean as they were in the first NES game and since I got good at it over the years, I kind of like it, in a Stockholm syndrome kind of way. Except the final level, fuck that one and its mean one hit death traps.

    17. Toree 2 (2021/NS) - short
    Follow-up to Toree 3D release earlier the same year. A fun linear 3D platformer that’s worth the short time it takes to play through. It looks and controls very nicely and the music is superb. I think I liked it better than the first one.

    18. Yakuza (2005/PS2) - 6.5/10
    If you're not sure whether you should play a game or watch a movie, feel like MGS games don't switch enough between the two, and like yourself some random encounters, look no further! The story isn't bad, but also it is; the writing is horrendous and the delivery is stilted. The loop consists mostly of going through the city on foot while doing random beat 'em up encounters to get to a cutscene followed by a harder beat 'em up fight. Rinse and repeat. They always make you go through the entire fucking city between every fetch quest, it’s ridiculous. From A, you go to B, then A again, and then B. Sometimes you have to find the place, other times they tell you, but forget the icon on the map. Yakuza has aged poorly, which warrants the remake it got in 2016 (no idea if it's any good though). The game doesn’t make any effort to inform the player of all the side activities available and I never made any effort myself to discover them either. I decided to keep it for the remake if I felt more like it when I got there. Still, I had a fine enough time with it. Sometimes really enjoying it and other times hating it. I often laughed when I was supposed to feel pain or sadness for the characters and when Amazing Grace started with the credits it killed me.

    One thing the remake doesn’t have is Mark Hamil in a few cutscenes saying things like “That’s where your girl works. I hear she’s hot […]. I know I’d like to nail a bitch like that.” Or “You look delicious. How about it? Would you like to be my bitch?” or during the fights: “Suck my dick you fat fuck”.

    19. Haunted Castle (1987/NS) - 4/10
    The first original arcade Castlevania game. All design choices were made to extort quarters from the players. Even with infinite credits and the settings at the lowest difficulty I fount it daunting, until I found out that the life bar can be cheesed by pressing start a bunch of times (without it I wouldn’t have cleared the first level). Visuals sometimes make the game hard to read, it’s full of traps and the enemies fly all over the place while you have no mobility and you need to hit them multiple times with the tip of the whip for it to register. It gets easier in the castle, and the visuals are especially nice, with dripping blood and weird shit happening. Just when I thought I quite liked it, I got to the last level which is a falling bridge that lasts for minutes, whole MINUTES; probably just a couple, but man that’s boring, and if Dracula kills you, it’s back at the start of the bridge.

    20. Donkey Kong Jr. (1982/NS) - 7/10
    A nice follow-up to the first one. The level design doesn’t complement the mechanics as much as in the first game, though, with very short falls killing the player. It could work, but it feels unfair at times as the level seems designed to accommodate for those short falls.
    Loading …
    • WoodrowShigeru
      Saved!
      WoodrowShigeru
      Editing … Looks like a busy month.
      Loading …
    • Klemoib
      Saved!
      Klemoib
      Editing … But did you get samus to undress though? Arzette seems like a game born from the cdi memes. In theory that sounds great to me but I saw some footage of the game and it seems to me like it's trying way too hard to be funny (and it's like a modern american kind of funny). The CDI memes are classic because they were accidentally ridiculous. But I have not played it so I might be misjudging it. The actual gameplay seems to be spot on.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … The Wonder Boy series still sounds a huge can of worms that I haven't understood in the slightest. So like, it started as Wonder Boy. And then things got weird, and then we got Adventure Island or something. And then...I dunno...I lost track of where they were going with this. Lol.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … Haunted Castle is still the funniest, most infuriating piece of trash I've ever played. I still can't accept the stupid "pay to win" arcade life bar, but at least that intro is too damned funny. Lol. https://youtu.be/Q859ehoT8GY?feature=shared&t=15
      Loading …
    • WoodrowShigeru
      Saved!
      WoodrowShigeru
      Editing … That intro gives you everything you need to know (›.‹ ) — I like how some of the GUI elements hide behind grass or cob webs.
      Loading …
  • 2 months ago
    Saved!
    Loading …
  • 2 months ago
    Saved!
    Loading …
  • 2 months ago
    Saved!
    Loading …
  • 2 months ago
    Saved!
    Loading …
Deleted!