• 7 years ago
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    On the recent episode of the "10 for the chairman" podcast for Star Citizen, Chris Roberts finally came out and openly admitted that after the game finally goes gold (essentially "Star Citizen 1.0" phase) and becomes available as a retail package, the game will NOT have all of the content that was promised in the stretch goals. That's while taking into consideration the fact that the crowd funding accumulated more than 120 million dollars and stretch goals stopped updating at a 65 million mark (meaning that they have AT LEAST a couple dozen spare millions on their hands), and also the game been "in development" since 2013...
    That's just...naaaaasty. Essentially, the sh*t finally hit the fan. Cloud Imperium Games and Chris Roberts would NOT be fulfilling all of the promised stretch goals by the time the game finally goes gold. THIS is one of the main things people were afraid of the most. And now it's going to undoubtedly happen. There was a massive amount of speculations flying around recently, regarding this. And in the end it looks like our most strongest fears has shaped into a solid form. People like Derek Smart are obviously just speculative lunatics (or, you might say, "hardcore liberals"), but it's pretty clear that NOW, after ALL THIS, he's not going to miss this chance to trash and grind Star Citizen and Chris Roberts alongside with Sandi Gardiner into utter dirt. Chris made a mistake, the question is - would he be able to atone for it or at least "fix" it? The problems lies in the sheer fact that Chris Roberts is infamously well known for over-promising and then heavily under-delivering on his products in the past (mainly with Freelancer and Wing Commander live action movie), so there is obviously a pretty solid ground for at least some doubt left inside, even for the most loyalest of the fans of his (which I belong to). Sure, Chris Roberts is NOWHERE even close to being like Peter Molyneux when it comes down to over-promising and under-delivering on the said promises, Chris Roberts actually DOES make pretty good games EVEN out of the under-delivering products (again - see example with the Freelancer, which is basically an unfinished game that's been completed only by 72% of what it might've been, and then heavily altered by Micro$oft to "tie the loose ends", which in itself actually pissed off Chris Roberts so hard that he left the project before it gone gold...still credited, though), but that still does NOT give him the right or excuse to outright screw with his main funding public.
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