• Pudding wrote his opinion about Batman: Arkham City
    6 years ago
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    Less is more, right? Well Batman: Arkham City certainly doesn't think so. It's bigger and louder, but at the same time leaves a shorter lasting and overall lesser impression than the incredible Arkham Asylum. While still being great, it simply feels more like a big expansion than a meaningful addition to the series.
    Pros: Love towards the source material is still clearly visible, still feels badass to play as Batman, art direction is still amazing, engine is working wonders years after the release, combat is a lot tighter, loads of content, awesome idea for the story, Museum level is excellent, great voice acting, excellent attention to detail, cool gadgets, Mr. Freeze boss battle is great, New Game+
    Cons: An overwhelming sense of ''too much'' across multiple areas of its design (especially the constant radio chatter and insane number of [uninteresting] riddles), map is a lot bigger, but it and the most levels contained in it don't come close to the brilliant level design of its predecessor, improved boss battles over its predecessor, but they're still mostly disappointing, story is mostly undercooked and the gameplay loop gets old as it almost never deviates from its course, combat is better, but encounters are worse, level design restricts the stealth possibilities compared to the AA, Catwoman adds almost nothing to the game
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    • Husky Wing
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      Husky Wing
      Editing … Funny, I always thought Arkham City's map was really tiny. Even when I used mods to play characters like Nightwing that couldn't glide, I could still cross the map in a handful of minutes. That's very vague though, as my hands are small, and minutes can't be physically grasped.
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    • Sandvich
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      Sandvich
      Editing … Deleted by himself
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    • Sandvich
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      Sandvich
      Editing … Every time I replay Arkham Asylum I can only think "Aw man, why can't I walk along ledges? Why can't I do a overhead doorway takedown? Why can't I walk across the line launcher like a tightrope? Why can't I slide into grates? Why can't I grapple boost to soooooaaaaar through the air? Why don't I have smoke pellets? Why can't I do that awesome cape stun -> beatdown combo? Why is this boss fight so fucking awful?!?! Why, why, why???"
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    • Sandvich
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      Sandvich
      Editing … Also, "level design restricts the stealth possibilities compared to the AA." Just.... wut?
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    • Husky Wing
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      Husky Wing
      Editing … I haven't played AA or AC in a long time, could I see you two discuss the differences in level design?
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    • Sandvich
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      Sandvich
      Editing … I play the challenge maps a lot. The quickfire gadget ability alone really gives you a ton more versatility at any one time. Previously you only had shortcuts for your batarangs and batclaw, but in AC virtually all your gadgets can be deployed with a quick button press. Heavily armored enemy climb up a ladder to ambush you? If you can think quickly a quick press of LB + B and you'll fire off a shot with your REC gadget and send him flying ten feet back right off the ledge, no fuss, no muss. That along with abilities like doing a slide to bust through a grate for a quick getaway rather than mashing A to tear it off allows you to move really fast through the environment. AC also added a lot of new enemy types but offered up tons of interesting ways to deal with them. You can detonate a mine right as an enemy is laying it. You can temporarily disable the backpack jammers by shooting their carrier with the REC gadget. In addition to the smoke pellet you can batarang fire extinguishers to blind enemies. You can REC those electromagnet thingies to vacuum the guns out of multiple enemies' hands. None of those abilities are in AA, and consequently you wind up spending a lot more time waiting around for ideal opportunities rather than creating your own.
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    • Sandvich
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      Sandvich
      Editing … jfc I'm so heatstroked I keep looking at these posts and thinking "Why are we talking about Assassin's Creed? Oh, right."
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    • Pudding
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      Pudding
      Editing … It actually is kinda small and the devs obviously knew it, which is why they put that tower with those turret defenses in the middle of the map so you had to go around it. But there's a lot going on in that map. Too much stuff in that relatively cramped space.
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    • Pudding
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      Pudding
      Editing … It is Sandy. The rooms are much simpler in their design while being crowded with more enemies, which means if you're aiming not to go in a flat out brawl with everyone - gargoyles are you only friends. Grates were mostly useless in AC, while in AA they were quite viable.
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    • Pudding
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      Pudding
      Editing … Combat is far better in AC though, I agree with that 100%. It's a better brawler/action game, but a far worse stealth/metroidvania game.
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    • Husky Wing
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      Husky Wing
      Editing … What do you feel AO ruined and improved?
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    • Sandvich
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      Sandvich
      Editing … Methinks you're playing it wrong.
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    • Pudding
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      Pudding
      Editing … Haven't played AO and dunno Sandy. Might be? But I never had that kind of feeling in AA, so go figure.. :P
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