Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain (Japanese: メタルギアソリッドV ファントムペイン, Hepburn: Metaru Gia Soriddo Faibu Fantomu Pein?) is an open world action-adventure stealth video game developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game is the eleventh canonical installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there, and a prequel to the original Metal Gear game. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. Set in 1984, the game follows the mercenary leader Punished "Venom" Snake as he ventures into Afghanistan and the Angola—Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during t...
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Saved!Just saw the torture porn scene. Hideo Kojima is dead to me. This scene makes no sense on so many levels – but hey, as long as there are bikini boobies, anything goes, right?
Before this, I considered the game to be sexist and sometimes cringy but overall still rather good. Now it has become *impossible* to recommend. It's still fun to play (mostly). However, the "story" is … not only the low point of the series, but rightout offensive.
Just spend your money elsewhere or make sure to download / rip it.
/pointless rant-
Saved!KlemoibEditing … Lol I just googled some scenes because I’m not familiar with the game. Can’t say I find the things I saw sexist, just campy and degenerate. First I saw some girl being electrocuted. This scene on its own seemed pretty tame to me but I saw another scene where the same girl is about to be raped after she was half drowned, but then she goes superwoman on all the soldier around her and violently stabs and squishes their penises. The penis stabbing after the attempted rape actually feels more like some feminist’s power fantasy than anything else. But that’s the grossest thing I’ve seen from the game. It’s really gory and violent. Not my cup o tea. Give me games like katamari any day. I could never really get into war games and violence games. I guess that people like the adrenalin rush but to me that adrenalin rush is the exact thing I am trying to avoid in games. I’m trying to relax and play something interesting not trick my body into thinking I am in some life-threatening situation. I guess to each their own though.
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Saved!WoodrowShigeruEditing … I haven't seen that second scene yet. Sounds like more "good" moments are waiting for me. — Yeah, I don't like the way the first scene is presented, with the camera lingering on the tits for so long, for example – let alone that it even exists. I feel bad having paid 25 bucks for this crap. I was *just* before this scene enjoying her company on a mission, too. I am *very* disconnected from the "supposed" narrative, and I don't see how this can be justified by Hideo anymore. The stuff with Paz in Ground Zeroes, too. He's just serving up easily sexualizable content for doujinshi and pr0n artists to continue off of, at this point. I can't imagine how bad it must be for Death Stranding.
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Saved!KlemoibEditing … Oh sorry! I gave you a spoiler it seems...but seeing your opinion on the game I'm not sure how much more I can ruin your experience further. I hope death stranding is as boring as it looks. Crazy story is fine as long as there is no gore and stuff ghost things are fine to an extent. I liked the walking sim aspect. Not many actual walking sims around to choose from. I might try it one day when I get a cheap ps5 or something. But I might also forget the game exists before I own a ps5
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Saved!KlemoibEditing … oh wait.... I forgot about long cutscenes and plot.... never mind. I just want to do the walking.
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Saved!SandvichEditing … I mean one of Kojima's first games allowed you to grope/sexually assault most of the female characters in the game. The dude has always been weird. I consider Ground Zeroes a lot more tasteless. Personally I'm just glad the waterboarding scenes featured in the promos never made it into the final game and the child soldier aspect was mostly glossed over.
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Saved!KlemoibEditing … Maybe he's got some rape fantasies. Who knows. Or a crotch fetish. Wouldn't put it past him. He seems facinated by crotches male or female. He don't care he'll feel em all.
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Saved!ExplojinEditing … I don't remember the torture scene in context but just watching it on YouTube it seems pretty tame. But that whole storyline was stupid from start to finish. At this point I'm in for Kojima games for gameplay, not story.
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Saved!KlemoibEditing … “At this point I'm in for Kojima games for gameplay, not story.” Lol that’s pretty much a big diss towards his filmmaking ambitions.
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Saved!PuddingEditing … Yeah, after Ground Zeroes I realized that Kojima still has solid ideas for a story, but lost the ability to tell it in an interesting or at least competent manner. I skipped MGS V altogether, because I saw where GZ was going and I didn't like it (previously I bought PS2, PS3, PSP and Vita for MGS games...). Nevertheless, had high hopes for Death Stranding as he could start from scratch and did not seem to have any limiting factors that time. Unfortunately, the interesting premise was told so poorly that the only thing that kept me going was the unique and excellent gameplay loop.
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Saved!WoodrowShigeruEditing … Don't worry, Klem. I stopped reading your comment as soon as I noticed it.
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Saved!#review
I am playing on PS4 and I'm currently at mission 21/~50 after 150+ hours; overall 51%.
Arguably the fifth entry in the main series, “Metal Gear Solid V: The Phantom Pain” is a stealth sandbox game that, on the one hand, has an anti-war agenda with how it encourages and rewards players for avoiding fatal conflicts. On the other hand though, it glorifies war with its 500 billion too many choices of weaponry, that on top have a great level of 3D modeling, animation and even gameplay detail, and the ability (later on) to customize them. Plus, there's no real punishment for *not* avoiding fatal conflicts – though to be fair, the guns-ablazing approach against a bunch of dudes who know how to shoot back has its own difficulty.
The legendary mercenary Snake, or sometimes called Big Boss, awakes from a nine-year coma with a piece of metal stuck in his skull after the events of “Metal Gear Solid V: Ground Zeroes” (MGSV:GZ) Spoilerdestroyed his Mother Base. He is intent on rebuilding it a second time – ignoring his questionable grasp on reality.
The game is set in the 80s, but like everything in the franchise, in a pseudo-sci-fi version of that era that is just here and there a couple more decades advanced. As such, you're gonna find plenty of cassette tapes (remember cassette tapes?) that Snake can play on his walkman, many of which contain great music from the 80s – fuck yeah! – like “Take on Me” from A-ha … while he has to deal with bipedal tanks.
The visual fidelity is just as amazing as in MGSV:GZ because it's based on the same engine, and more or less even the same engine build. Light and shadow FX from the sun, search lights, lamps, flare grenades and even barrel fires look great and add to the stealth gameplay variety as well throughout the entirety of the day/night-cycle. The character models are all nicely detailed, capable of conveying emotions, with hair not looking too off-putting.
The gameplay is mostly super fun and for me personally the main drive for playing this game – as it should be. I have only little gripes with the actual controls – like, how the automatic wall-sticking is a bit too oppressive; or how the context-sensitive "one button for all" sometimes does not quite do what I want it to do, because I was still moving or whatever: "No, don't climb. Extract!" Granted, each D-pad direction having a circle menu of its own is a bit much, and sometimes confusing – especially when shit hits the fan. But a menu like this also has its benefits. Look at how much stuff you're carrying! Neatly organized and somewhat fast to reach.
Though indubitably, the unlocking of the "skill tree", so to speak – developing the weapons, equipment and base – that's so diluted that this long-term gameplay aspect isn't much fun at all. Acquiring the staff needed to level up the departments takes forever, and you get too little money on a regular basis for how long the staff acquisition takes. I will be as old and senile as Old Snake when I'm done with my all-female Mother Base staff side project!
You get an open sandbox experience with many military bases of varying size to infiltrate where the game dynamically adapts to the player's playstyle, both short-term and long-term. At the beginning, no one knows of your presence, so the guards are all guarding very casually. But once they've spotted you – once, twice, a couple of times – they will either return to an idle but alert state, or they are actively hunting you.
· Crawling on the ground a lot? – They learn to spot you.
· Sneaking up on individual soldiers a lot? – They learn to pair up.
· Fulton-extracting a lot? – They learn to shoot the balloon.
And eventually, they are being constantly provided with resources like flashlights, night-vision goggles, helmets, snipers and more – a provision wich you can temporarily disrupt. Unfortunately, this disruption happens with as little gameplay as sending out a dispatch mission from a menu. Too bad.
Next to the gradually growing Mother Base, there are actually *two* large disconnected sandbox maps which are tied to a whole by "taking the chopper" – the small interior of the chopper is basically the overworld hub. You constantly return to the chopper; each mission ends in the chopper; you sit in the chopper for dozens of minutes to do some menuing; some menus are *only* available in the chopper. In other words: you spend a lot of time in this chopper.
Which is why I don't understand why they chose this kind of sound design. As it is now, there is no background music at all, and it is a constant level of low but stressing environmental rotary noise, with the occasional dashboard control "click clack", menuing, and "buddy shifts in seat" sound FX. I swear to Batman, I get headaches from this stupid chopper soundscape.
And most boss fights don't feel like boss fights at all – let alone, MGS-typical boss fights.
At least you can gather plants and rescue animals. That is nice for a change. It has little purpose, but it's nice. The plants are barely visible – even when utilizing all your best equipment – and those randomized animals that you can't see but have to capture with cages in specific locations could at least have environmental audio hints or something. So all in all, considering the visual and gameplay implementation, I feel like “Red Dead Redemption (1)” did these two things better – but I appreciate it being there in the first place. It provides me with comfort.
Narratively however … it's weird; and not in an MGS-typical way. The story is disappointing at times, and boring at others. Sometimes even awkward, with no one speaking for way too long. And I personally don't feel invested at all in the "who provides all these enemy soldiers with all that equipment" branch. Overall, there's less dialog-- or rather: the dialog has been moved to the background. It happens without interrupting the gameplay, unlike in previous games where the focus was specifically placed on the codec calls. Now everybody keeps talking *at* Snake (also like background noise) rather than *with* him. Why did they even bother getting Kiefer Sutherland on board? He barely says anything!
And in most cutscenes there is a lack of things that are actually happening which is hidden behind complex camera movement. Kojima gets too caught up in his crazy camera rides; so much so that he is forgetting all the other important aspects of great storytelling. Please someone, take away his new toy!
As for Quiet … it's sexist. Definitely sexist. No two ways about it. Kojima can downplay or defend this with narrative reasoning all he wants – Spoilershe needs this outfit to "breathe through the skin", yeah right – the whole character design is sexist from start to finish. With her, he has created a pet version of a girlfriend who keeps her mouth shut and walks around in nylons and a bikini all-the-time. She was even "tamed" like a wild animal; *and* even *then* she's being kept in a cage. — And I am in conflict, as usual.
… Anyway.
Whereas the first MGS for the PlayStation was a thriller (and sometimes action) movie, this one is more comparable to a long-winding episodic "reality" show; like “COPS” … but with the occasional twist or reveal every season finale. That's how it feels to me, at least. Might be because I'm taking my sweet-ass time.
In conclusion, this one is quite difficult to recommend – especially to someone new to the series. I would argue that this is a very misrepresenting entry for the series. But fun in its own, different right. Granted, I haven't finished this yet, but so far I prefer MGSV:GZ over this.
I'll give it a comparatively low score based on the things I mentioned – but at the same time, the fact that I kept playing for many hours and I'm gonna keep playing some more stands for itself.
7.5 / 1o.o-
Saved!Silent GamerEditing … While I scored it a 10 for sheer fun value, I have to say this is a very accurate and well considered review. You played it much more than I did! 150 hours is madness!
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Saved!ExplojinEditing … Yea it's a slog but the gameplay is just too damn fun. I found myself changing my load out later in the game just to have fun with different things. That rocket punch is phenomenal. I like the recruiting but I think it was better used in Portable Ops & Peace Walker on the PSP. I hate how open world games keep adding hunting and gathering in their games as gimmicks that get you next to zero rewards.
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Saved!WoodrowShigeruEditing … Thanks, SG. I mean, there is no real time tracking so this statement about 150 hours is just a gut feeling. But I do still enjoy it a lot. In fact, I hope I get to play tonight again.
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Saved!WoodrowShigeruEditing … It's great that this game allows you to do this – change the loadout and get a sometimes quite different type of gameplay. Unfortunately though, I personally haven't had any great success with the cardboard box other than stopping vehicles on the road.
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Saved!SandvichEditing … MGS5 has some of the tightest controls for the series, for stealth games, and open-world games, and it's downright painful how many underdeveloped design and narrative elements drag the experience down. Oh, and the "breathes through her skin" thing is still fucking stupid.
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Saved!PuddingEditing … Thanks for a great write-up! After buying a PS2,3,PSP and Vita consoles for MGS titles, I can not bring myself to muster any sort of excitement for this entry. Even though I bought it dirt cheap, I still haven't and probably won't start it after trying Ground Zeroes beforehand and reading stuff like this. Gameplay is great and all, but everything about the story and characters being undercooked is a huge turn-off for me. Also having the meat of the story relegated to the tapes is fucking awful. It made sense in Portable Ops and Peace Walker (budget and hardware limitations), but here it's just lazy...
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Saved!PuddingEditing … Also, even though Hayter's performance often veered into the parody territory in the last few entries, I still couldn't stomach hearing anyone else as Snake. Let alone Sutherland who sounded totally disinterested in the few lines he spoke...
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Saved!WoodrowShigeruEditing … Update: there *is* a time tracking feature. Each time you complete a mission it shows the total play time. It's … at 590+ hours for me … ( ¯_?̲_¯)
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Saved!I'm glad that someone brought the torture rods from Peace Walker back in MGS V, but they're still not tickling rods. Just saying. Sigh...Quiet deserves to get tickled.
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Saved!DJ_JJSliderEditing … I mean, Kojima explicitly wanted this to be a torture scene. However, I know that deep down inside, he wanted her to get tickled. I think. https://www.polygon.com/2013/9/20/4752094/metal-gear-solid-5-torture-scene-wont-be-playable
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DJ_JJSlider wrote his opinion about Metal Gear Solid V: The Phantom PainSaved!MGS 5 was Hideo Kojima's ultimate swan song--turned his Metal Gear franchise into a open-world sandbox for the fans. Phantom Pain has one of the weakest storylines, but it compensates with a mind-blowing twist in one of the final missions of the game. Konami might have fired him, but this masterpiece proved that Kojima has always survived as a true legend among game designers.
Now if only Konami had let Kojima finish the final mission for our sake. And come up with a better pacing for chapter two. And fix those cheap one-hit deaths in the last Quiet mission, man. *grumble grumble* -
Saved!...bURGERS...
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Saved!Oh, I get it. Now the game finally makes sense?
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Saved!SPOILER I GUESS
So uh...the game's over? Mission 51 would have looked cool. Eli never seems to move his mouth very much. Just like in MGS1. Haha! Sigh... -
Saved!I finished it. You know what? Big Boss is a total jackass. And even after I saw The Man Who Sold the World, I feel trippy.
Miller was right. They played us like a damned fiddle. Actually, that sounds dumb to even think about that. But the MSX game console was a nice touch...Lol. -
Saved!...I should just play this song while I'm playing this game. I mean, I'll never get any decent conclusion, so yeah.
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Saved!...I like hamburgers...
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Released | Yes |
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Created | 2013-03-26 06:51 pm |
Page creator | Papissama |
Views | 7,289 |
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