Magnifying glass User Average Score

Saved!
8.5 Fantastic
Rated by 29 people
  • 3 years ago
    Saved!
    Well, it's the easiest Castlevania. I just beat it. Still pretty darned tough, though. Let's watch dem credits...
    Object designer: Nyankun Hara
    ...Sure thing, dude.
    Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … I mean, sis. (Real name: Kazumichi Ishihara, wife of lead director Masahiro Ueno)
      Loading …
    • rockshard PhD
      Saved!
      rockshard PhD
      Editing … The easiest? Sign me up. To be honest I was never really into classic formula Castlevania, I would have skipped over them entirely if the internet never told me they were actually widely appreciated. That said I had gotten to the final boss of Castlevania Bloodlines (but did not beat it) and that was alright I guess. I did it on a PSP.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … Well, it was more like the original Castlevania games had the most depth and some of the best music back in its heyday. The VS. edition of Castlevania was a really revolutionary idea in the arcades, because it was a quarter-muncher platformer with a ton of complex levels. It was something that hadn't been executed this well in an arcade machine.
      Loading …
    • rockshard PhD
      Saved!
      rockshard PhD
      Editing … It's funny, I never really associated the term depth to this type of game. I was always under the impression there was basically a correct way to do things that you had to figure out or else get killed. The levels are point A to B, and Simon never really had a lot of mobility, which limits your options.
      Loading …
    • DJ_JJSlider
      Saved!
      DJ_JJSlider
      Editing … Yeah, depth had a different meaning in those days. Rygar and Arthur (Ghouls and Ghosts) were decent, but even they didn't have the same animation quality as the Castlevania games. It also felt like the hit detection was a lot more exact. That, and the game didn't reach cheap-ass NES Ninja Gaiden hard as f**k levels. Castlevania established a lot of the general standards for a quality 2D action platformer.
      Loading …
    • rockshard PhD
      Saved!
      rockshard PhD
      Editing … I think Super Castlevania IV is the one I'm most interested in playing at this point. It's the only one I haven't properly played. (PC doesn't count) I could also go back and try to beat Bloodlines I guess.
      Loading …
  • 3 years ago
    Saved!
    Super Castlevania 4 still isn't my favorite in the series. The first eight levels were a breeze, once I figured out some of the patterns. But damn, that soundtrack is still awesome.
    https://www.youtube.com/watch?v=fVN8CA-Ufkk
    Loading …
  • 3 years ago
    Saved!
    Despite feeling like the least like the other Castlevania games, Super Castlevania IV has a lot of really cool ideas. I still think that the multi-directional whip was a neat idea that gave Simon a ton of whipping options. And man, Simon can actually change the direction of his jump in midair.

    Aside from that, this is one of the easier games in the series. Not that this isn't a hard game--this sequel has some really cheap one-mistake deaths. Everything just feels different. The awesome music moves from eerie orchestral sounds to new age jazz. And man, there's a ton of excessively flashy mode-7 scaling effects.

    At the same time, itg doesn't feel nearly as heavy metal as the other games. It's hard to explain, but Castlevania 3 was the epoch of Famicom games with cheap deaths, rocking gothic tunes and Grant Da' Nasty. There's no way that anyone can reach that level of edginess, unless we're talking about Rondo of Blood and Symphony of the Night, baby. I am the wind. Yeeaaahhhh...
    Loading …
  • 3 years ago
    Saved!
    People still have varied opinions about how good this game is, but the soundtrack has such a unique vibe to it. Usually I'd expect more prog rock songs in Castlevania, but this one has a lot more atmospheric jazz and organs to it. Lots of hip mood music.

    I could care less about how the jumping controls changed. This one had some of the most rockin' organ melodies ever. I think half of this soundtrack had some really funky organ thing going on, man.
    https://www.youtube.com/watch?v=iWMN91gMD_4
    Loading …
  • IceTheRetroKid wrote her opinion about Super Castlevania IV
    7 years ago
    Saved!
    Super Castlevania IV feels like the first Castlevania game that has aged well in the series, due to them shedding the wonky jumping controls and giving player the SENSE of control. The soundtrack is amazing, the gameplay now feels like a genuine fair challenge that inclines gradually. Nothing will beat that eight-direction whip and there are games that just don't feel as cool with the lack of an eight-way whip in the series that came out after this. I feel it's the best of the Classic Castlevania formula games.This was one of the better looking early SNES titles and I hold it dearly as one of my favorite sidescrolling platformers ever made.
    Loading …
  • Magus wrote his opinion about Super Castlevania IV
    7 years ago
    Saved!
    It's a good action game but kind of feels like a Castlevania made for people who don't like classic Castlevania or understand what made it good.

    Simon's awkward jumps and slow whipping from the original bothered some but the game was designed around his limitations. This one isn't; Simon is more maneuverable but the game doesn't scale up for this - yet at the same time a lot of clunkiness from the old Castlevania controls is actually still here, if more subtle. Plus tacked-on awkward whip swinging at a few parts! And the one aspect of old school Castlevania controls that actually is really dumb (FRIGGIN STAIRS!) is probably worse here than anywhere else.

    The levels often drag on too long, the enemy AI is generally dumb, most of the bosses can be trivialized by relentless offense while halfway bothering to dodge their attacks, and the game's difficulty is over-reliant on instant death spikes. And the special SNES graphical effects have for the most part not aged well.
    Loading …
  • 8 years ago
    Saved!
    When I played this, I had a hard time deciding which Castlevania games to include in my list. Symphony of the Night is still my #1 ever. But then there's Rondo of Blood, Castlevania III, Bloodlines, and this. In the end, I decided to include this as my second favorite Castlevania, and my 35th favorite overall. The controls are so precise, but aren't so easy as to deprive the feeling of controlling a real man. Konami hit the controls just right. The graphics are so lively. The level design is outstanding and intense. This game hugely improved upon Castlevania III, but Rondo didn't improve upon it nearly as much. Not until Symphony of the Night was this game superceded, and it became the definitive Castlevania.
    Loading …
  • James Haley wrote his opinion about Super Castlevania IV
    9 years ago
    Saved!
    Super Castlevania IV is another one of those games with an absolutely fantastic atmosphere, in this case one that drips gothic. I can't think of any other game where you can hear church organs and double basses play a baroque form of jazz, or where chandeliers, ghost butlers, the Brides of Dracula, flying coffins, and phantasms all want you dead in the same level. Out of Castlevania games, this is still my favorite. The punishing difficulty is not a minus, but a constant motivator to keep trying.
    Loading …
  • In likeflynn wrote his opinion about Super Castlevania IV
    10 years ago
    Saved!
    My favorite Castlevania game, excellent controls, fair challenge, good enemy variety and challenging boss battles that when you beat them, they lave you with a nice sensation of accomplishment. A well polished experience and one of the best 2D side-scrolling action games ever made.
    Loading …
  • SideSmash wrote his opinion about Super Castlevania IV
    10 years ago
    Saved!
    Castlevania is one of those franchises that I've tried to get into time and time again, but have always lost interest. IV is the shining counterexample. I love (almost) everything about IV, from the tight and oh-so-satisfying controls to the crisp graphics and music. The difficulty is, unlike the previous games, juuuuuuuuust right, and the bosses test your skill without also testing your patience. Plus, the amazing music that we've come to expect was even BETTER here, which is quite a feat. It's so strange why IV isn't as beloved as Symphony of the Night or other Metroid-vania titles. Sure, the titles are different, but IV perfects the platforming elements that made it work in the first place. Mr. Belmont, I hope to see you again.
    Loading …
Deleted!

Video

Game Info

Released Yes

Page Info

Created 2013-03-26 06:51 pm
Page creator Papissama
Views 1,392
  • Gameplay Footage
    •  
Listed in, list of Lists as cards
Wide-tile list of VG-level Pages.
Wide-tile list of character Pages.
Simple text.