• 5 years ago
    Saved!
    Favorite Hikaru no Go Characters:
    1. Hikaru Shindo
    2. Akira Toya
    3. Fujiwara no Sai
    4. Yoshitaka Waya
    5. Seiji Ogata
    6. Koyo Toya
    7. Shinichiro Isumi
    8. Atsushi Kurata
    9. Akari Fujisaki
    10. Kuwabara Hon'inbo
    11. Asumi Nase
    12. Kiyoharu Yashiro
    13. Tetsuo Kaga
    14. Kimihiro Tsutsui
    15. Hong Suyong

    Ko Yeong-Ha and Mitani are both dicks.
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  • Leya Kath wrote her opinion about Hikaru no Go
    9 years ago
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    I really enjoyed Hikaru no Go! We can see how much the main character is growing up and we can follow the progression of his passion and how fast he becomes strong. We are involved in his adventure, and all we can hope is his victory. This is a nice story, with interestig and passionate characters. I wish the story continued and didn't end so fast.
    SpoilerI really would have liked to see Saï one last time <3
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  • MasterCrash wrote his opinion about Hikaru no Go
    9 years ago
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    @Pape Badiane,@Sha Ember... Here we go. (No, no pun intended). Hikaru no Go is a manga drawn by Obata, who worked on Death Note and Bakuman. and written by... some lady.
    Hikaru no Go stands, as of now, the second sports manga that I've ever finished, and although, much different than Eyeshield 21, I saw a couple similar elements. The rivalries between characters is something that's present in both, and in Hikaru no Go they do it pretty well, between Hikaru and Touya. It's a rivalry that people are invested on. The whole Hikaru after Touya and Touya after Sai is done pretty well.
    The story manages to keep interesting from arc to arc, presenting new characters, but never dismissing the old ones, and you'll like most of them, as you see them and Hikaru grow.
    The art really helps this growth feeling though, as you see the art improve slowly over the course of the manga.
    The ending, was pretty satisfying and that last square was probably the most fitting ending possible for this manga
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    • MasterCrash
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      MasterCrash
      Editing … There's just a few complains I have, and most of them are because when I first grabbed this manga I actually owned a Go board, but never played it. I ended up this manga with the same knowledge of Go as I went in, which is not even the basic rules. I learned a bunch of Japanese terms that really don't mean nothing to me. This means that the games themselves lose a lot of appeal, but that's balanced with the characters and story.
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    • MasterCrash
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      MasterCrash
      Editing … Other thing was that I found it weird and it bugged me for the longest of time the whole Sai thing. It was a paranormal event in a otherwise completely normal setting. Don't get me wrong, Sai was my favorite character in this manga, but it still bugged me nontheless. All in all, I give this manga a solid 8/10. I recommend it to everyone looking for a sports manga... Just don't expect much of the games themselves. Still, the feeling is there, and that's what it counts.
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    • MasterCrash
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      MasterCrash
      Editing … Oh, also... What the Hell is the "Hand of God"? I never got that.
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    • Nodley
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      Nodley
      Editing … Is it not a reference to Diego Maradona's famous hand of god goal in 1986?
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    • Sha Ember
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      Sha Ember
      Editing … Ok, I respect your opinion but that's really not what I felt when I read the manga (I mean, for the second part of your post :P ). There are a lot of explanations for the beginners because the mangaka, Takeshi Obata, worked with professional go players to appeal to the readers and in Japan, when the manga was popular, there were go sessions to learn the basis of the game. In my opinion, even if I can conceal that the manga doesn't explain clearly the rules, etc., it has the potentiel to tempt the reader to, at least, try the game. I know someone who became a go fan because he read the manga, I even tried the game because I read it. Sai is the meaning of the fantastique in this manga, the fantastique in terms of genre in the literature. "What is distinctive about the fantastique is the intrusion of supernatural phenomena into an otherwise realist narrative. It evokes phenomena which are not only left unexplained but which are inexplicable from the reader's point of view." And that is genius BECAUSE there is no other explanations, nor supernatural phenomena. The most logical explanation if you need one is, in my opinion, that Sai is Hikaru's imaginary friend, and the story is told by Hikaru himself. That's the reason of the whole fifteenth volume for the transition between childhood/adolescence.
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    • Papissama
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      Papissama
      Editing … The only way for me to explain my love for HnG is that I can relate to Hikaru's journey on so many points. I've probably watched almost all shounen sports anime out there and HnG is the closest to my basketball journey on a psychological level. And yes, I've also try to play some Go. The depth of this game is mindblowing to me. I wish to become a Go Master... in a other life. Sai is awesome #The Answer to His Millennium
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    • MasterCrash
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      MasterCrash
      Editing … Noodley, in a board game manga? And Sha I can understand that it makes you want to play Go, it also made me want to try, but I'd rather understand a bit more of what's going on, like I did with Eyeshield 21, and I didn't knew how to play American Football. And yeah, I can understand Sai's mystique, I can, but it bugged me a lot of times for reasons I can't really understand myself.
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  • Sha Ember recommended Hikaru no Go
    9 years ago
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Page Info

Created 2014-04-14 02:51 pm
Page creator Leya Kath
Views 813
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