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Hellblade: Senua's SacrificeVideo Game

Hellblade: Senua's Sacrifice is an upcoming video game being developed and published by Ninja Theory for Microsoft Windows and PlayStation 4. The game is set for release in 2017 and is described as "independent AAA" game by the developer. The story is based on Celtic mythology. The game is focused on Senua's (Melina Juergens) point of view, as she embarks on a very personal journey through a hellish underworld made up of Senua's psychotic manifestations of her own reality and mind. [Wikipedia]

free fallHellblade: Senua's Sacrifice

3 months ago

So many women-hitting-things games this year!

Stephanie TaylorHellblade: Senua's Sacrifice

10 months ago

So this game isn't TOTAL vaporware as of now. It did get a little update to its title.

'Hellblade: Senua's Sacrifice' Developer Video Con...

The team behind Hellblade: Senua's Sacrifice released a new production update this week. Unfortunately, the latest word on Hellblade is going to disappoint anyone hoping to play the game before the end of 2016.

www.idigitaltimes.com

Silent GamerHellblade: Senua's Sacrifice

2 years ago

Not usually a fan of Ninja Theory (although Heavenly Sword had it's moments) but I am intrigued to see how this turns out

Stephanie Taylor I hadn't heard of this game but this looks really interesting. Apparently it's been pushed back to 2016 (but for some reason I can't edit the page to make this correction rn). I'm really interested by the premise of exploring mental illness (specifically psychosis) in this game, though the fact that they're relying on a psychiatrist who is probably not psychotic and probably are not asking and listening to actual psychotic people about their own experiences with psychosis gives me pause. They have a golden opportunity here, and I would hate for them to squander it that way.

2 years ago

Silent Gamer I recall seeing an interview between the developer and someone from Playstation. He said they were speaking both to people with experience working with mentally ill patients as well as the patients themselves. Whether or not this is true, I cannot say, but it gives me hope that we will see an interesting take on the subject that we may not have seen in games before. The fact that it is being made by a team of only 14 people should push them to be more creative with the development too. I'll definitely be keeping it on my radar

2 years ago

Stephanie Taylor That's good if they do get significant input from psychotic people on the subject. It could in fact be revolutionary for representations of mental illness in gaming, which are pretty scarce atm, or don't really take the perspectives of actual mentally ill people into account.

2 years ago

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  • Page creator:Gries He
  • Last edit by:Filly
  • Last time edit:01/14/2017 14:16

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