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6.5 Good
Rated by 2 people
  • WoodrowShigeru wrote his opinion about Collisions
    4 years ago
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    "Collisions" is a physics-based puzzle game that reminds me of Limbo and The Incredible Machine. You have to bring the ball to the exit in ~5o levels (I didn't really count). I like the optional harder difficulty via the "find the bonus stages" and "complete without a mistake" challenges.

    You can easily complete the game in a day. Not sure about the achievements, though … they are weird. For instance, many achievements are tied to this odd unlockable in-game calendar where dates can only be "entered" by spinning a single wheel (which takes forever), let alone, knowing what to set the calendar to requires outside knowledge – which is just bad game design. Nothing about these dates is mentioned in the game, bar from the achievements screen. And even then, most people have to go to Wikipedia or the game's discussion boards.

    You control everything about the gameplay with the mouse, even though keyboard controls would sometimes make more sense; i.e. a lack of left and right SHIFT keys in the pinball mini-game is a clearly missed opportunity.

    Indeed, there are a handful of unlockable mini-games which don't have anything to do with the main game – like, pinball or killing ants, or playing with an oscillator. I don't really like these because they are so vastly different … what a drastic turn. The main game should have been longer instead, imo. This feels like I paid for a mini-game collection which was falsely advertised.

    A lot, in general, isn't really communicated well – or at all – to the player. Oddly enough, the puzzles of the main game don't have that problem. These are rather problems with the meta controls, or the mini-games. Some examples:

    - There are hidden keyboard controls [R] for restarting a level (which I only discovered late) and [‹—] and [—›] arrows for navigating to the previous / next level.

    - There's a sound cue when the game considers a level as failed – which is good – but a stronger visual differentiation between "level clear" and "level still has open challenges" states would be nice; white border vs. gray border is too subtle and will only be noticed by keen observers.

    - In the calendar, what do the many symbols mean? Which ring stands for what? Why does the red arrow not move? What exactly do you have to do once you have "set" a date?

    - How does the ant mini-game work? Or the one with the triangle and plus symbols? (That last one was too obscure for me, I didn't even bother)

    As I described, some of those things I eventually figured out on my own. But the remaining mysteries are too confusing and off-putting for me to spend any more time with "Collisions".

    Overall: the game's good but it's short and could have been designed better. Still, better than garbage.

    6.o/1o.o
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Released Yes

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Created 2016-04-01 08:42 pm
Page creator Thexder
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