Category: - Add page - Search:

BloodborneVideo Game (W-Style RPG)

Bloodborne (Japanese: ブラッドボーン, Hepburn: Buraddobōn) is an action role-playing video game directed by Hidetaka Miyazaki, developed by FromSoftware, and published by Sony Computer Entertainment. Officially announced at Sony's Electronic Entertainment Expo 2014 conference, the game was released worldwide for the PlayStation 4 in March 2015. [Wikipedia]

User Average Score

9.3Fantastic!

Rated by 26 people registered on Favslist

Richard Pale wrote his opinion about Bloodborne

1 year ago

In its own right Bloodborne is a good game; great level design, lovecraftian gothic atmosphere, an intertwining map of shortcuts to slowly unravel, tight melee combat with a fast pace and a risk/reward mechanic where you regain health through counter attacks. Thing is, whenever I go from playing the Dark Souls series to playing this it inescapably feels like a poor relation.

It borrows massively from the Souls series but there are still some major gameplay differences. Unfortunately most of them are changes for the worse.
The option to put a shield or another weapon of your choice in your left hand is switched out for having no choice but to use guns which can stun with a well timed shot but have limited range, barely do any damage and use ammo that\'s annoyingly scarce.
Instead of an enormous variety of weapons with unique movesets you have a very small choice of -admittedly stylish - trick weapons.
The choice of armour\'s far smaller as well and mostly for appearance since they make very little difference to how much damage you take and no difference to movement.
Estus flasks (upgrade-able healing potions that replenish every time you die) are replaced by healing consumables that you have to buy or farm annoyingly frequently. Whether you\'re summoning or being summoned the co-op mechanics are poorer and you can\'t rest at lamps (bonfires) or fast travel without going back to the hub first. There\'s no equivalent at all for enchanted rings, pyromancy, sorcery, or miracles.
All in all Bloodborne is way shallower and less of an RPG. Your freedom for choosing your playstyle\'s very limited.

Credit where it\'s due since it\'s not a direct sequel Bloodborne feels a lot fresher than another Dark Souls sequel and the Lovecraft inspired lore is very well done and makes for a real change from dark fantasy. The intertwining open world of branching paths and shortcuts is something very few games can hold a candle to and a huge redeeming feature. From Softwarere definitely one of the best developers out there at the moment, even their weaker games deserve a lot of praise.

Score: 7.5 (Good!)

Richard Pale I played a few more hours of Bloodborne today, the level design really is fantastic and I appreciate the faster dodging but the borderline useless guns and unpatched flaws like the need to go back to early levels and farm the healing potions now and again and the inability to rest at lamps or warp between them without going back to the Hunter\'s Dream make it more of a grind than it should be.

1 year ago

Sandy Vich "borderline useless guns" Oh I give up.

1 year ago

Tom Smyth Shotgun parry is so fuckin cool! i can't put my finger on why Dark Souls 3 felt so mediocre after bloodborne, maybe because it catered to my playstyle as i always tried to play souls games aggressively by abusing the parry system. I like that there was less inventory clutter. I usually stick to the same 2 or 3 weapons in souls anyway as you tend to build stats around a particular weapon. I adore the health regain system and the flashyness of the combat, DS3 didn't feel as satisfying and visceral, i don't know how to explain it. Im glad people are still enjoying the Souls series but I no longer have the enthusiasm for it. Id take a sequel to bloodborne and would be excited for it, but id much prefer to see the combat system reinvented once again with a new aesthetic

1 year ago

Sandy VichBloodborne

1 year ago

ZOMG! I loved the toolbelt in Dark Souls III that allowed you to equip items like Homeward Bones separately from items you would use in the heat of combat like Estus. I'm halfway through my second playthrough of Bloodborne and somehow I missed that the same feature was there the whole time! BEST GAME EVER!!!!!!!

Frederica Bernkastel wrote her opinion about Bloodborne

1 year ago

I have to admit that I'm someone who finds Bloodborne my favorite out of all the Soulsborne games. I actually do greatly prefer it over the Dark Souls games, even though I like those too. Bloodborne is more faster pace for me and I certainly love the Victorian/Lovecraftian environment the game has.

After beating the game I have to up the score a bit due to the great end-game bosses. I am someone who would heavily recommend this game for any PS4 owner if they like the Souls style combat but with a more faster pace to it.

Also I need to finish up the Chalice Dungeons soon.

Score: 9.0 (Fantastic!)

Big Boss A. wrote his opinion about Bloodborne

2 years ago

Bloodborne is in some ways the follow up to Demon Souls I wanted. While Dark Souls have been worthy successors, they never had the atmospheric intensity Demons' did. Bloodborne doesn't quite hit the mark but gets much closer, being the most obviously inspired by gothic and lovecraftian horror game yet. I especially love the more Castlevania-looking areas. It's kind of what 3D Castlevania games should have been.

That said, I find the more limited repertoire of weapons and play styles more disappointing the farther I got in the game. Also the difficulty curve is out of whack. The the most frustrating bosses are encountered early, while becoming too easy in the back half of the game. All the soul games have a point where you start running downhill, but here it's so strong the ending isn't as satisfying as it should.

Despite enjoying it a good deal while playing it, the thought of going back to it isn't very enticing compared to Fromsoft's previous games.

Score: 9.0 (Fantastic!)

Bob GutSmashaBloodborne

2 years ago

I've died like fifty times to the fucking Orphan of fucking Kos, I hate his balls back into the ocean!

Aiden Bains I feel your pain man - this screenshot shows my penultimate attempt: http://i.imgur.com/hGOyqdQ.jpg

2 years ago

Bob GutSmasha you know the pain

2 years ago

Travis Green Lol! Yep, that's the Souls series for you.

2 years ago

Bob GutSmashaBloodborne

2 years ago

I'm loving the DLC, I think the final area might be my favourite of the entire game. It's very Cuthulhu and atmospheric, the thunderstorm sounds are so damn good.

Tomi ValkonenBloodborne

2 years ago

Boss designer is one sick puppy. Gotta love him! I don't think I have ever said as much "what the hell..." in my mind.

Sandy VichBloodborne

2 years ago

After beating Father Gascoigne I'm not sure when I last enjoyed a boss fight this much. It was either Mr. Freeze in Arkham City, Wheatley in Portal 2, or Sif in Dark Souls, all games from 2011. Man, over the last few years games have really been asleep at the wheel in terms of boss fights, but it's great to see Bloodborne picking up the slack.

Travis Green Yeah, FromSoft are by far the best at boss fight's right now, imo. They nail the perfect balance between tough but fair, and their bosses are almost always incredibly fun. Sadly, boss fights are a dying breed, but that's just one of the many ways in which their games effectively feel like the best of classic gaming mixed with modern technology. Gascoigne is an insanely fun early game boss, and I can say without spoiling that the quality is consistent throughout the game. The DLC especially delivers.

2 years ago

Sandy Vich Well I'll say they're masters of boss fights when Miyazaki is at the helm, but I was seriously disappointed with the bosses in Dark Souls II. Darklurker was probably the best but I don't think he would even make the cut in my top 20 bosses for the series.

2 years ago

Ulty Bloodborne

2 years ago

"The Old Hunters" DLC came out a few days ago, and it is really great! I still think the "Artorias of the Abyss" DLC for Dark Souls was superior, in terms of level design and enemy placement, but everything else is pretty much on par. Specially the content, many may argue it's a tad too short but I think it has slightly more content than AotA. And the content there is is excellent!

Most of the new areas are intricate, well designed and very interesting, full of new items, enemies and secrets to find. And all of it is an excellent complement to the lore of Bloodborne's world. The new bosses are awesome, specifically the last two which are incredibly difficult but also fair and well designed.

The only two things that dissapointed me were the first area, which wasn't very interesting in terms of layout (it was just a modified version of Cathedral Ward), and a particular moment near the end of the DLC in which the enemy placement is DS2 level of bad.

Despite it's shortcomings, which are rather insignificant compared to it's strengths, From Software delivered once again on their incredible DLC's. Other companies should learn from them on how to make really great, and valuable DLC!

Richard PaleBloodborne

3 years ago

Hopefully I just need to get into it but going by first impressions I don't like this nearly as the Souls games. Stylistically it's pretty awesome but the gameplay's just not clicking with me.

Richard Pale As for Bloodborne right now I'm annoyed how weak the guns are (short range I was fine with but they're weak too) which is making me miss shields and my first impression is that I like the fast paced, slightly manic combat where you sometimes end up playing crowd control with weaker enemies less than the Souls series where you had loads of playstyles and weaponry to think about and every enemy and every hit you take matters. Other than that it's annoying that they've repeated DS2's flaw of having to go through two loading screens whenever you want to level up and that now it's worse because you can't use lanterns as a checkpoint/to restore your health/reset enemies unless you pointlessly go to the Hunter's Dream and back. Also what's the point of blocking you from levelling up unless you have at least one of the insight consumable you have to spend to play co-op? It's also bugging me that they only let you carry 10 molotov cocktails, using them all on a boss and then dying and either having to grind a little to buy 10 more or beat the boss without them's really annoying, you should be able to stock up.

3 years ago

Bob GutSmasha Yeah, there are some weak design decisions regarding inventory imo. You can stock up to 99 molotovs: in the Hunter's Dream there's a storage box; it won't automatically refill you like Blood Vials though, which makes it a chore. Making guns low damage is arbitrary I know, but it would make the game an absolute bore-fest otherwise since the AI is pretty limited. Think of guns as a shield that can only parry, they are a high-risk but high-reward tool. You can make gun builds that do very high damage, they are a mid-to-late game thing though and I don't want to spoil the game for you; focus on melee for a first run.

3 years ago

Bob GutSmasha Also, I wouldn't bother with Chalice Dungeons on your first run (unless they really interest you of course). They lack the level design, reward, and pacing of the main game; they are more interesting for low level runs or NG+ imo.

3 years ago

Video

Other Titles

  • Project Beast

Game Info

Character(s):

Page Info

  • Page creator:Ulty
  • Last edit by:Papissama
  • Last time edit:01/24/2016 17:42