Batman: Arkham City
Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum and the second installment in the Batman: Arkham series. It was released worldwide for consoles, beginning in North America on October 18, 2011, with a Microsoft Windows version following on November 22. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Arkham City is based on the franchise's long-running comic book mythos. In the game's main storyline, Batman is incarcerated in Arkham City, a massive new super-prison enclosing the decaying urban slums of fictional Gotham City. He must uncover the secret behind the sinister scheme, "Protocol 10", orchestrated by the facility's warden, Hugo Strange. The game's leading characters are predo …
View moreUser Average Score
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Saved!Apparently I have to do a running slide to get through one of the doors of the Gotham City Police Department. How was I supposed to know that? The game didn't give me any tutorials!
Urrrgh...Sorry, this just isn't as much fun as Arkham Asylum.-
Saved!DJ_JJSliderEditing … Actually, maybe Dunkey's review is more accurate. Lol. https://www.youtube.com/watch?v=W2EZZVW7jjQ
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Saved!Husky WingEditing … Tutorials? Ha! Just try automatically knowing everything.
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Saved!DJ_JJSliderEditing … Wario Land 2 also had some secret running slide that only gets used in the last level of the game. What the heck? Is this some move that I'm just supposed to expect by now? Whatever.
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Saved!DJ_JJSliderEditing … X-(
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Saved!I'm enjoying this game, but the combat interface doesn't seem to present the tutorials when I need them. I played Arkham Asylum a long time ago, so I could use some more guidance on what to do.
The whole game looks a lot bigger. It looks like it anyway. I dunno, Asylum had much more clever level design. Arkham City is more like the Elder Scrolls version. Big and sprawling, but not nearly as substantial. But hey, it's a city full of thugs, man.-
Saved!Silent GamerEditing … That sucks. I always forget how to fight when I return to the Arkham games, so the tutorials always help me get back into the swing of things. I'm still relying pretty heavily on them as I play through Arkham Knight.
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Saved!I thought an asylum was enough for Arkham, but no. They had to build a city for them. Seriously, Gotham's government has no common sense.
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Saved!Silent GamerEditing … When you have to turn to a man dressed as a bat for help, you know your politicians have failed you.
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Pudding wrote his opinion about Batman: Arkham CitySaved!Less is more, right? Well Batman: Arkham City certainly doesn't think so. It's bigger and louder, but at the same time leaves a shorter lasting and overall lesser impression than the incredible Arkham Asylum. While still being great, it simply feels more like a big expansion than a meaningful addition to the series.
Pros: Love towards the source material is still clearly visible, still feels badass to play as Batman, art direction is still amazing, engine is working wonders years after the release, combat is a lot tighter, loads of content, awesome idea for the story, Museum level is excellent, great voice acting, excellent attention to detail, cool gadgets, Mr. Freeze boss battle is great, New Game+
Cons: An overwhelming sense of ''too much'' across multiple areas of its design (especially the constant radio chatter and insane number of [uninteresting] riddles), map is a lot bigger, but it and the most levels contained in it don't come close to the brilliant level design of its predecessor, improved boss battles over its predecessor, but they're still mostly disappointing, story is mostly undercooked and the gameplay loop gets old as it almost never deviates from its course, combat is better, but encounters are worse, level design restricts the stealth possibilities compared to the AA, Catwoman adds almost nothing to the game-
Saved!Husky WingEditing … Funny, I always thought Arkham City's map was really tiny. Even when I used mods to play characters like Nightwing that couldn't glide, I could still cross the map in a handful of minutes. That's very vague though, as my hands are small, and minutes can't be physically grasped.
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Saved!SandvichEditing … Every time I replay Arkham Asylum I can only think "Aw man, why can't I walk along ledges? Why can't I do a overhead doorway takedown? Why can't I walk across the line launcher like a tightrope? Why can't I slide into grates? Why can't I grapple boost to soooooaaaaar through the air? Why don't I have smoke pellets? Why can't I do that awesome cape stun -> beatdown combo? Why is this boss fight so fucking awful?!?! Why, why, why???"
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Saved!SandvichEditing … Also, "level design restricts the stealth possibilities compared to the AA." Just.... wut?
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Saved!Husky WingEditing … I haven't played AA or AC in a long time, could I see you two discuss the differences in level design?
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Saved!SandvichEditing … I play the challenge maps a lot. The quickfire gadget ability alone really gives you a ton more versatility at any one time. Previously you only had shortcuts for your batarangs and batclaw, but in AC virtually all your gadgets can be deployed with a quick button press. Heavily armored enemy climb up a ladder to ambush you? If you can think quickly a quick press of LB + B and you'll fire off a shot with your REC gadget and send him flying ten feet back right off the ledge, no fuss, no muss. That along with abilities like doing a slide to bust through a grate for a quick getaway rather than mashing A to tear it off allows you to move really fast through the environment. AC also added a lot of new enemy types but offered up tons of interesting ways to deal with them. You can detonate a mine right as an enemy is laying it. You can temporarily disable the backpack jammers by shooting their carrier with the REC gadget. In addition to the smoke pellet you can batarang fire extinguishers to blind enemies. You can REC those electromagnet thingies to vacuum the guns out of multiple enemies' hands. None of those abilities are in AA, and consequently you wind up spending a lot more time waiting around for ideal opportunities rather than creating your own.
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Saved!SandvichEditing … jfc I'm so heatstroked I keep looking at these posts and thinking "Why are we talking about Assassin's Creed? Oh, right."
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Saved!PuddingEditing … It actually is kinda small and the devs obviously knew it, which is why they put that tower with those turret defenses in the middle of the map so you had to go around it. But there's a lot going on in that map. Too much stuff in that relatively cramped space.
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Saved!PuddingEditing … It is Sandy. The rooms are much simpler in their design while being crowded with more enemies, which means if you're aiming not to go in a flat out brawl with everyone - gargoyles are you only friends. Grates were mostly useless in AC, while in AA they were quite viable.
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Saved!PuddingEditing … Combat is far better in AC though, I agree with that 100%. It's a better brawler/action game, but a far worse stealth/metroidvania game.
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Saved!Restarted it on Hard. Having a good time. Game's addictive.
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Dr Eggnog wrote his opinion about Batman: Arkham CitySaved!Good graphics and controls, fun combat stealth and puzzles, and an engaging story. Some scenes are Saturday morning garbage and it can be too much of a collect-a-thon. Ranked as my 64th favorite game. I got a lot more into it than the first one.
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Saved!Just finished the main story of Arkham City. Man, like a lot friggin happened. In a comic book story you can bring any character back from the dead but I'm still sorta impressed. I think the best bits were the Mad Hatter and the credits song. Anyway, still got lots of side stuff.
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Bryan Leontes wrote his opinion about Batman: Arkham CitySaved!The open world, the story, the graphics, the voice acting...all superb. The "old city" under Gotham was just one of the coolest places to explore in a video game...so memorable. It reminds me of Batman the animated series...my favorite Batman depiction.
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Erektionsite wrote his opinion about Batman: Arkham CitySaved!To follow up a 3D Metroidvania game with an open world sandbox could so easily be a disaster but Rocksteady managed to deliver a worthy sequel. The Batman villains are once again portrayed greatly with my favorite being a very creepy version of the Mad Hatter. The combat has been greatly improved from Arkham Asylum and so has the rest of the gameplay. But it has to be said that the story and the pacing is pretty weak when compared to Arkham Asylum. Arkham City is a great game, but not as great as its predecessor.
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Salnax wrote his opinion about Batman: Arkham CitySaved!Commonly considered to be one of the best games of its era, it's hard to say something new and worthwhile about Arkham City. But I'll try.
Rocksteady managed to combine the seemingly incompatible Beat em Up, Metroid, and Open World Action-Adventure genres, setting bars that games in those disparate genres have since struggled to reach. The game's hybrid of movement, stealth, and combat is reminiscent of the Assassin's Creed series, but far surpasses any game in that series. The synthesis of Batman series elements is successful, creating new versions of characters that are both recognizable and appropriate for this setting. Batman's natural abilities make traveling the Arkham ghetto more intrinsically gratifying than most games can offer.
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Alternative Names
Batman: Arkham City - Armored Edition (WiiU) |
Game Info
Released | Yes |
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Created | 2013-03-26 06:51 pm |
Page creator | Papissama |
Views | 3,004 |
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