• 8 years ago
    Saved!
    Some things I noticed while playing this game with save-states to manipulate the game so I don't have to worry about failing the horrible single-player mode:
    - sometimes it's impossible to roll a certain number or it's very very unlikely (= rubber-band AI confirmed)
    - once your turn is over, all actions the CPUs make (and the number they roll) are pre-determined
    - the result of the "Round the blocks!" mini-game is pre-determined before the game even starts. It doesn't matter when you press the button to stop the spinning blocks

    The manipulated die bugs me the most. Every number on the die should have the same chance of appearing but that's clearly not the case in this game. It's something that #Mario Party 9 has also done. Makes me want to have a physical board-game version of this game...

    More fun facts:
    - If you pick card No. 13, a negative jingle is played and your property value drops by 13%. However, there is an even worse card: card No. 103 decreases your property value by 25%. Strangely, the negative jingle is not played if you pick that card.
    - If you buy someone out, that person only gets 3 times the shop value - the rest goes to the bank as handling fee.
    Loading …
Deleted!
  • Saved!
    (≡ˆ⊝ω⊝ˆ≡ )
    Loading …
    • Saved!
      Editing … (≡ˆ⊝ω⊝ˆ≡ )
      Loading …
  • Saved!
    Editing … (≡ˆ⊝ω⊝ˆ≡ )
    Loading …