• 2 weeks ago
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    It's occurred to me, why is this game even open world? So little effort was put into the world, there's nothing to explore, no reward for exploring, no interesting vistas to view, and the sidequests likewise seem to have had no effort put into them. Is the open world just a way for the designers to justify recycling content?
    Need to uninstall this game before I feel any urge to give it another go.
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    • Klemoib
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      Klemoib
      Editing … I only played the first 20 minutes of Neir and I thought the overworld sucked so I quit. They also made me kill the sheep. Why would they torment me so?
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    • rockshard PhD
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      rockshard PhD
      Editing … I only played the demo and there was no open world. It's funny, I always assumed the game was open world until I played the demo after which point I had no idea anymore.
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    • Klemoib
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      Klemoib
      Editing … Is it open world? It's a game from the xbox 360 era. They didn't do open worlds back then right?
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    • Husky Wing
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      Husky Wing
      Editing … I think it's the generation that really started the open world fixation. I feel like games haven't changed much since that gen...
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    • Klemoib
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      Klemoib
      Editing … Really? I can't think of any open world games from then except for gta and the like but I can't think of any japanese open world games.
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    • rockshard PhD
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      rockshard PhD
      Editing … We in Japan are arrways fifteen years behind, arr the time.
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    • Klemoib
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      Klemoib
      Editing … Oh shit.... That means.....Nintendo will start micro transactions and nfts this coming generation! We have to stop this madness! Destroy all evidence of the existence of micro transactions and nfts from any folders and physical advertisements and phone books you can find! Quickly! We don't have much time!
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    • Husky Wing
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      Husky Wing
      Editing … PS360 era's got GTA IV + V, RDR, Oblivion + Skyrim, FO3 + New Vegas, seven Assassin's Creed games, Dead Island + Riptide, Far Cry 2, 3, Blood Dragon, plus Far Cry 4, MGS V, Watch_Dogs, and Shadow of Mordor were cross-gen releases. They're still remaking Far Cry 3 to this day... From Japan though, Dragon's Dogma and Ni No Kuni come to mind, but I haven't played that many JRPGs. I guess Xenoblade Chronicles also counts. Dragon's Dogma feels the closest to a western-style open world though.
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    • Klemoib
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      Klemoib
      Editing … Ni no kuni is not open world. Xenoblade Chronicles also not. So many roadblocks everywhere. Don't know Dragon's Dogma but it seems like the Japanese have only recently jumped on the open world bandwagon. I actually like not being allowed in certain places though. I can't handle open world. I'm like a binge eater in that regard. If you give everything to me all at once I'll eat it all in one go. I need to be restricted and fed appropriate amounts of content so I don't play myself to death. Or they just need to make open world much harder so I can't even get to the "endgame" places even if I tried. Open world ruins many things too like level design and some more traditional storytelling. There needs to be some compromise between helicopter parent hand-holding game design and "fuck off, go do what you want."
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    • Husky Wing
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      Husky Wing
      Editing … They're open worlds that expand as you go on, with plenty of reason to revisit previously explored areas! Rockstar's open worlds also expand, but they're definitely a much more open, more sandboxy type of open world than Ni no Kuni or Xenoblade.
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    • Klemoib
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      Klemoib
      Editing … but that would make almost any game open world. Even ocarina of time would be open world by that definition. I see open world as an over world you can freely explore most of the map from the beginning or just after the tutorial stage. All the rest are just traditional games that can be more or less "restrictive" in varying degrees. So by my definition zelda 1 is open world but Ocarina of time is not. If there is just one roadblock like in gta or red dead redemption because of story reasons I will excuse it, but xenoblade has many roadblocks. I would have a hard time calling it an open world even though it seems like it wants to be one. It's like a proto openworld.
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    • Husky Wing
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      Husky Wing
      Editing … I'm pretty sure Ocarina of Time is traditionally seen as an open world game. I don't think "almost any game" can be considered an open world though, I think most games are linear, where after progressing there's no way to continue exploring the places you left behind.
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    • Klemoib
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      Klemoib
      Editing … Yes definitely in certain genres like platformers you of course can't return to an area, but most rpg's let you return to the area's you've unlocked. Almost any game that does not have "stages" or levels has this openworld-like structure. Now that I think about it if Ocarina of time is open world, Breath of the wild would bring nothing new to the 3D zelda formula. Maybe there should be a term for open world-like games and true open world games that let you run directly to the final boss in your underwear.
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    • Husky Wing
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      Husky Wing
      Editing … I think I assume that most RPGs are open world. Breath of the Wild is a very different type of open world from Ocarina of Time, sharing a label together doesn't make them any less distinct than they were before. BOTW as I understand it presents a physics sandbox, whereas I don't see Ocarina of Time as offering much sandboxy gameplay. "Sandbox" might be that separate term you want. Crime sandboxes give you big open worlds to flex your violent toys in, Bethesda's RPG worlds tend to be more sandboxy than Japanese open worlds (but Dragon's Dogma gets pretty sandboxy too). Even if there aren't many physics elements, there's some feeling of freedom that gets a game labeled as a "sandbox." Maybe the distinction between a sandbox and a different type of open world is the potential for emergent gameplay.
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    • Klemoib
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      Klemoib
      Editing … That's funny, as a child I always was the most amazed by the physics in ocarina of time and treated it more like a sandbox. Years before I actually finished it I would just dick around and try out all the tools and elemental arrows on destructible objects. Picking up pots and stones and throwing them was also great fun. Then when I played windwaker my head exploded because it turned the interactivity and physics of the world up a dial. So breath of the wild and it's physics are not a strange or unexpected development for me for the zelda series. Though I still would not clasify Ocarina or even breath of the wild as sandbox. Tears of the kingdom comes very close. It's a headace to catagorise things. into genras. No wonder developers seem to hate it and think up their own terms (like calling breath of the wild "open air") but that makes it even more confusing.
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